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The Tournament Generator

Would someone be able to set up this tournament for me?

A New Day Has Dawned - 24 Players, all rounds are Singles & Chance

R1: Mars - 2 Players, Standard, Escalite, One, Border, Half troops for 1st Player
R2: Forgotten Kingdom - 3 Players, Assassin, Escalite, One, Path
R3: Twelve Domains - 4 Players, Mercenary, Escalite, One, Anywhere

Thanks.
 
EDIT: I forgot to change the map so I'll do 2 tournies ; )

I'll get this done for you.

Would someone be able to set up this tournament for me?

A New Day Has Dawned - 24 Players, all rounds are Singles & Chance

R1: Mars - 2 Players, Standard, Escalite, One, Border, Half troops for 1st Player
R2: Forgotten Kingdom - 3 Players, Assassin, Escalite, One, Path
R3: Twelve Domains - 4 Players, Mercenary, Escalite, One, Anywhere

Thanks.
 
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Great, thanks JC. Much appreciated.
 
OK - a request for a tourney based on EM.

Buy in: 18 points
Winner 90%, 2nd 10%

Tourney Name: A True European Union

Byline: It is time for a true European Union. This can only be done through war. Prepare for battle. There will only be one victor! (and a runner-up ...).

25 players, 2 rounds.
R1: 5 games of 5p mercenary escalate, 3 reinforce anywhere.
R2: 5 winners in mercenary escalate, 3 reinforce anywhere.

Is this sufficient?
 

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I don't agree with the sentiment of the theme and what it stands for considering the current European political climate. Another TO might be willing to make it but certainly not me.
 
Virtuoso, I'll make the tournament, but I hear that final rounds break when they're Mercenary. Would you be okay with round 2 being standard or assassin?
 
Virtuoso, I'll make the tournament, but I hear that final rounds break when they're Mercenary. Would you be okay with round 2 being standard or assassin?

As long as it's not a Team Mercenary game, the tourney will run smoothly. Here is a recent Merc final round that ended just fine:
https://www.majorcommand.com/tournaments/2293/

Tournaments need to be fixed at the end of each Team Mercenary round (final round cannot be team anyway). I am not sure I understand the point of Team Mercs, since the points for a kill are still distributed evenly to each team member.

Ex.
Tourney: https://www.majorcommand.com/tournaments/2441/
Game: https://www.majorcommand.com/games/507178/
Kill Result: 04/15/20 00:41:57 AuraCraft Kill! Team has been awarded 23 points total (12 each)
 
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FIVERS TOURNAMENT

There aren't enough fivers games, so here is my idea:
Round 1: 4 games of 2x fivers (40 player)
Round 2: 2 games of 2x fivers (20 players)
Round 3: 1 game of 2x fivers (10 players)
Round 4: 1 game of 5x singles assassins, mercs, or escalate singles. Winner gets 60%, runners up each get 10%, to keep the focus on winning fivers.

It can be any map, but I think picking some of the lesser played maps would be great.
 
An interesting thing in team mercs is that no one gets points (and you don't lose any points) if you kill your own teammate. This can create some interesting decisions.

As long as it's not a Team Mercenary game, the tourney will run smoothly. Here is a recent Merc final round that ended just fine:
https://www.majorcommand.com/tournaments/2293/

Tournaments need to be fixed at the end of each Team Mercenary round (final round cannot be team anyway). I am not sure I understand the point of Team Mercs, since the points for a kill are still distributed evenly to each team member.

Ex.
Tourney: https://www.majorcommand.com/tournaments/2441/
Game: https://www.majorcommand.com/games/507178/
Kill Result: 04/15/20 00:41:57 AuraCraft Kill! Team has been awarded 23 points total (12 each)
 
MERCS TOURNAMENT by Rank

I would like to play more Mercs games, but if you have a high rank, you tend to take a lot more shots from people. If the games were organized by rank (i.e. 2000-3300 points, 3300 and up) it would be more enticing to play, but maybe that is better done as individual games.
 
FIVERS TOURNAMENT

There aren't enough fivers games, so here is my idea:
Round 1: 4 games of 2x fivers (40 player)
Round 2: 2 games of 2x fivers (20 players)
Round 3: 1 game of 2x fivers (10 players)
Round 4: 1 game of 5x singles assassins, mercs, or escalate singles. Winner gets 60%, runners up each get 10%, to keep the focus on winning fivers.

It can be any map, but I think picking some of the lesser played maps would be great.


Tournament Name: I Got Five On It
Tourney Description:
I got five on it
Grab your 40, let's get keyed
I got five on it
Messin' wit that Indo' weed
I got five on it
It's got me stuck and knocked on back
I got five on it
Partna, let's go half on a sack

Points Split: Winner gets 50%, runners up each get 12.5%, to keep the focus on winning fivers.

Maps/Settings:
Round 1: 4 games of 2x fivers (40 player)
1984 : Escalite : One : Path
Round 2: 2 games of 2x fivers (20 players)
Barbarossa : Escalite : One : Path
Round 3: 1 game of 2x fivers (10 players)
Nukes : Escalite : One : Path
Round 4: 1 game of 5x singles mercs.
South America : Mercenary : EscaLATE : One : Path
 

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Tournament Name: I Got Five On It
Tourney Description:
I got five on it
Grab your 40, let's get keyed
I got five on it
Messin' wit that Indo' weed
I got five on it
It's got me stuck and knocked on back
I got five on it
Partna, let's go half on a sack

Points Split: Winner gets 50%, runners up each get 12.5%, to keep the focus on winning fivers.

Maps/Settings:
Round 1: 4 games of 2x fivers (40 player)
Rivals of Rome : Escalite : One : Path
Round 2: 2 games of 2x fivers (20 players)
Forgotten Kingdom : Escalite : One : Path
Round 3: 1 game of 2x fivers (10 players)
British Isles : Escalite : One : Path
Round 4: 1 game of 5x singles mercs.
South America : Mercenary : EscaLATE : One : Path

Well, based on my "least wins" stats and avoiding small maps, how about Barbarossa, 1984, South America, and Nukes? Or Land Rush! if it's an option :) Land Rush would be great for big teams with 3 path reinforcement.
 
Updated maps above. Land Rush only available publicly in Beta.
 
Tournament Name: I Got Five On It
Tourney Description:
I got five on it
Grab your 40, let's get keyed
I got five on it
Messin' wit that Indo' weed
I got five on it
It's got me stuck and knocked on back
I got five on it
Partna, let's go half on a sack

Points Split: Winner gets 50%, runners up each get 12.5%, to keep the focus on winning fivers.

Maps/Settings:
Round 1: 4 games of 2x fivers (40 player)
1984 : Escalite : One : Path
Round 2: 2 games of 2x fivers (20 players)
Barbarossa : Escalite : One : Path
Round 3: 1 game of 2x fivers (10 players)
Nukes : Escalite : One : Path
Round 4: 1 game of 5x singles mercs.
South America : Mercenary : EscaLATE : One : Path

Love the points split idea!!
 
hi, I think that I have purpose this already, but acording to several players demand, please do not make a 2 players game, final; 100% for the winner; unless the concept is 960 points for exaple, or 480, since thats the tourney spirit, in other cases its not the most fair...
 
I don't agree with the sentiment of the theme and what it stands for considering the current European political climate. Another TO might be willing to make it but certainly not me.

OK. I'm in North America. This was purely intended as a Risk tourney with no consideration to political sensitivities whatsoever. It wasn't intended to "stand for" anything. My intent was to join a 5p EM tourney, and I didn't see one, so I started one. Sorry to offend. I'll revise.

Tourney Name: The 5p Escalate 2-Round EM Tourney

Byline: This is the no-frills 2-round 5p EM escalate tourney you've been waiting for. What are you waiting for? Join now!

Virtuoso, I'll make the tournament, but I hear that final rounds break when they're Mercenary. Would you be okay with round 2 being standard or assassin?

I'd pick standard over assassin.

Edit: Why would a game "break down" with mercenary but not standard? Why would the outcome be any different between the two?
 
Edit: Why would a game "break down" with mercenary but not standard? Why would the outcome be any different between the two?

Singles Merc games don't break tourneys. This was addressed in a previous post.
 
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