Sebrim
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- Joined
- Feb 15, 2013
- Messages
- 1,513
I have three issues
a) what I mentioned above
b) the rule that the second player in a two-player game gets the same deploy as the first in the first round needs to be implemented (or, if it is, visually corrected in the 'dpeloyment due' column)
c) in the 1984-map, the Floating Fortress and the Rocket Bombs fill up, even though the command (Oceania or Eurasia) istn' actually held at the beginning of the turn due to auto-decay (one or more territories having only 1 troop). It remains to be tested whether reinforcement from Floating Fortresses and Rocket Bombs work, as they should not but do in the alpha-engine.
a) what I mentioned above
b) the rule that the second player in a two-player game gets the same deploy as the first in the first round needs to be implemented (or, if it is, visually corrected in the 'dpeloyment due' column)
c) in the 1984-map, the Floating Fortress and the Rocket Bombs fill up, even though the command (Oceania or Eurasia) istn' actually held at the beginning of the turn due to auto-decay (one or more territories having only 1 troop). It remains to be tested whether reinforcement from Floating Fortresses and Rocket Bombs work, as they should not but do in the alpha-engine.