• Scoreboard and Points Live. Read about it HERE

    current issues

    1 - NEW PLAYERS - Players who created an account on or after Oct 15 2023 are not able to log into the forum
    2 - AWOL - We do not have an AWOL button under the ACTIVE tab yet. Please check each game to see if you are AWOL.

    Thanks.

  • Welcome to Major Command's RISK Game forum.

    If you are a registered player, please log in:

    LOG IN

    If you are new to Major Command and would like to
    play our RISK game online. Then please sign up here:

    SIGN UP

Temple of the Dice Gods

edsdad

Well-known member
Awesome Player
Gentlemen of Leisure
Enemies of Diplomacy
M.C. Play Testers
Old Soldiers Club
The Canadian Club
The Duellers Society
Kickstarter
Joined
Sep 27, 2010
Messages
371
I usually clinch my butt,hold my breath,stare at the screen till my eyes bleed and roll the bones.But that sacrifice thing thingy sounds soooooooooo much better.
 

stone123

Well-known member
Awesome Player
Cosa Nostra
M.C. Play Testers
Joined
Sep 6, 2011
Messages
483
1 out of 7,747 times, impressive.

U sure that`s correct?

It is 3 rolls/spins of the dice for the attacker and 1 roll/spin for the defender

That is losing with the odds of 3 to 1 an astonishing 7 times........ a loss of 2 to 1, 1 time ......and a Draw at 1 v 1.......or another way of putting it, a loss of 24 rolls in a row.

I am sure there are lots of different ways to calculate it but that the simplest i could do.

I suspect the odds of loosing like this are in the millions
 

Tyro

Well-known member
Awesome Player
The 'B' Squad
Generals
Knights of MC Realm
M.C. Play Testers
The Borg
Joined
Jul 13, 2014
Messages
300
My back of a fag packet calculation has it as defender has a 8.4% chance of victory, 3 v 1. This is compounded i.e. 0.084 to the power of 7, multiply this by 0.246 for 2 v 1 and then finally by 0.583 for the 1 v 1.
Give or take a few figures (rounding errors will be quite significant) I get a final odds of 2.0 x 10^-10
Measure it in 1 in a hundreds of millions. Why don't you buy a lottery ticket? It has more chance of winning :)
 

stone123

Well-known member
Awesome Player
Cosa Nostra
M.C. Play Testers
Joined
Sep 6, 2011
Messages
483
My back of a fag packet calculation has it as defender has a 8.4% chance of victory, 3 v 1. This is compounded i.e. 0.084 to the power of 7, multiply this by 0.246 for 2 v 1 and then finally by 0.583 for the 1 v 1.
Give or take a few figures (rounding errors will be quite significant) I get a final odds of 2.0 x 10^-10
Measure it in 1 in a hundreds of millions. Why don't you buy a lottery ticket? It has more chance of winning :)

WOW, That`s impressive calculations Tyro. And this is why i complain about the dice programme. We are seeing near impossible odds way too often
 

Dalinar

Well-known member
Awesome Player
Fixed Force Club
Generals
Joined
Aug 14, 2014
Messages
229
Yes, I'm pretty sure of the calculation - the big difference comes from the fact Tyro is using a much smaller (and incorrect) number. Killing one of the attacker's troops during a 3v1 roll happens 34.03% of the time, not 8.4%

http://en.wikipedia.org/wiki/Risk_(game)

(.3403^7) * .4213 * .5833 = .0001298...
1/.0001298 = 7699.86...
I must have rounded differently the first time.

That's the only way to calculate this particular probability - you can't consider 3v1 as 3 rolls, the odds and probability math don't work like that because the outcomes of the 3 v 1 are interdependent.
 
Last edited:

Tyro

Well-known member
Awesome Player
The 'B' Squad
Generals
Knights of MC Realm
M.C. Play Testers
The Borg
Joined
Jul 13, 2014
Messages
300
Interesting, Dalinar. I looked at the wiki page and some of the numbers just don't feel right. The probability of a defender winning against 4 dice is, I feel, too high at 0.3407. I can't be bothered to do the maths, but my source http://recreationalmath.com/Risk/ shows the figure I used. Which feels too low :)
Amazing what a difference it makes, eh?
If I have the time I'll run the numbers and post.
 

stone123

Well-known member
Awesome Player
Cosa Nostra
M.C. Play Testers
Joined
Sep 6, 2011
Messages
483
When you say you can`t consider 3v1 as 3 rolls why not? Does that mean the actual programme is wrong?

I have no idea how to begin to calculate the above but to me it does not feel right. If i physically roll a die just under 8 thousand times then i can expect at some point a loss of 24 to nil. I'm just not buying that.

If two or more people can come up with, and agree, the same calculations and same answer then i guess i will be somewhat satisfied.

I am in no way saying you are wrong, just to me it does not feel right at all
 

Tyro

Well-known member
Awesome Player
The 'B' Squad
Generals
Knights of MC Realm
M.C. Play Testers
The Borg
Joined
Jul 13, 2014
Messages
300
Here is the maths:
You need to add each line to get the final result:
defender rolls 6, 0.16667 x 1 (always wins) = 0.166667
5, 0.16667 x (5/6 ^3)
4, 0.16667 x (4/6^3)
3, 0.16667 x (3/6^3)
2, 0.16667 x (2/6^3)
1, 0.16667 x (1/6^3)

I've crunched the numbers, 34% is about right, I should know better than to doubt wikipedia :)
 

Cagey

Well-known member
Awesome Player
AADOMM
Generals
Joined
Aug 3, 2012
Messages
977
I don't think the Dice Gods would like you trying to quantify their fiendish ways...
 

Dalinar

Well-known member
Awesome Player
Fixed Force Club
Generals
Joined
Aug 14, 2014
Messages
229
When you say you can`t consider 3v1 as 3 rolls why not? Does that mean the actual programme is wrong?

I have no idea how to begin to calculate the above but to me it does not feel right. If i physically roll a die just under 8 thousand times then i can expect at some point a loss of 24 to nil. I'm just not buying that.

If two or more people can come up with, and agree, the same calculations and same answer then i guess i will be somewhat satisfied.

I am in no way saying you are wrong, just to me it does not feel right at all

You can't consider it 3 rolls because the rolls in a 3v1 are related. Rolling 1 die versus a defenders 1 die three times (where the attacker only loses 1 if they lose all three rolls) would mean the defender wins only 20% (.5833^3) of the time. The actual win rate for the defender 3v1 is 34.03% as I said above.

First, the defender wins ties, so that automatically means they win 1/6 of the 3v1 rolls. If the rolls were individual, they'd have to roll a 6 three times - a lot less likely.
Second, consider the case where the defender rolls 1. 5/6 of the time the attacker wins on the first die and the next two rolled are irrelevant.
Every roll 3v1 is like that - one happens on one die affects the relevance of the other dice.

The intuition that's a bit hard is that the rolls are a related group, what happens on one die affects the relevance of the other dice, so they need to be considered as a group. You're right that rolling 24-nil is a much much smaller than 1 in 8000 event, but you can't think of the 3v1 as 3 rolls.

lol, Cagey may be right though, the dice gods seem to be frowning on me the last few games.
 
Last edited:

rob6483

Well-known member
Awesome Player
Joined
Sep 10, 2010
Messages
400
The dice gods were extremely favorable to me yesterday. My army of 2 defenders successfully defeated an entire attacking army of 10 without a loss. I had little but 1's behind that army on Duck and Cover, so I should have been wiped out. Instead, things completely flipped and I won.
 

SimonDeDanser

Active member
Awesome Player
Joined
May 15, 2013
Messages
37
Intuitive odds .......There is always such a big gap between people's guesstimates when it comes to odds i notice, and i could not believe odds are about 1 to 8000 in this case. So I could not help myself to put the numbers into a spreadsheet and refresh my high school mathematics in the process a little. surprisingly to myself the odds for a defender to win a '10 attackers to 1 defender position' is about one out of 76 according to my calculations. now i am doubting my math-skills... or my intuition :) If you are in this situation once every game, it would mean that after 760 games you have statisticly have had this bad luck 9 times already . Losing what odds would you consider bad luck?

My calculations:
 

Attachments

  • sheet2.png
    sheet2.png
    51 KB · Views: 81
Last edited:

stone123

Well-known member
Awesome Player
Cosa Nostra
M.C. Play Testers
Joined
Sep 6, 2011
Messages
483
Intuitive odds .......There is always such a big gap between people's guesstimates when it comes to odds i notice, and i could not believe odds are about 1 to 8000 in this case. So I could not help myself to put the numbers into a spreadsheet and refresh my high school mathematics in the process a little. surprisingly to myself the odds for a defender to win a '10 attackers to 1 defender position' is about one out of 76 according to my calculations. now i am doubting my math-skills... or my intuition :) If you are in this situation once every game, it would mean that after 760 games you have statisticly have had this bad luck 9 times already . Losing what odds would you consider bad luck?



My calculations:

Can you put that in layman's terms for me please.

So do you agree or disagree with the previous calculations? What is your opinion? Is the die programme correct or is it impossible to calculate?
 

SimonDeDanser

Active member
Awesome Player
Joined
May 15, 2013
Messages
37
My conclusion is:
1) I Made a dumb calculating mistake and will have to go back to school.
2) Came on second glance to the same conclusion as Dalinar.
3) When the Defender has more dice it becomes exponentially more difficult to calculate probability.
And so have no opinion on the die programme yet. :fisheye:
 

Attachments

  • Untitled.png
    Untitled.png
    49.6 KB · Views: 63
Last edited:

Bluebonnet

Well-known member
Awesome Player
Enemies of Diplomacy
Knights of MC Realm
The Duellers Society
Joined
Oct 7, 2011
Messages
1,422
Calculating the probability of dice rolls is fairly straightforward. But then comparing the probability to a specific instance to majcom dice rolls and state if majcom dice are correct or not is a incorrect conclusion. All you can state is the likelihood of that occurring. No matter how unlikely something is to occurr, it can occur.

What you need to do is record every single roll (no skipping the recording) for say somewhere between 10,000 or even 100,000 rolls. The run some statistical analysis. Determine if there are statically irregular rolls.

To put into english. The chance of being hit by lightning in the US is 1 in 700,000. Say 20 people got hit by lightning last year. You can't determine if the 20 is within reason or not unless you know the population of the United States. If the population is 100,000, then it is not within reason. If the population of the united states is 14,000,000 then it is within reason.

You need to know the population within your analysis.
 

Cagey

Well-known member
Awesome Player
AADOMM
Generals
Joined
Aug 3, 2012
Messages
977
If I've got 3 cards and no set then I've got a 66.6(recurring)% chance of my next card giving me a set, right - 2 out of the 3 possible colours will give me a set - however this doesn't take into account the chances of my first 3 cards being a set before I turn over my 4th, which I reckon is 33.3(recurring)%. So. Clearly the chances of having a set with 4 cards is 66.6(recurring)%+33.3(recurring)% or 99.9(recurring)%.
 

Wort

Well-known member
Awesome Player
Whiner & CryBaby
M.C. Play Testers
The Borg
Joined
Oct 4, 2013
Messages
226
Right then, it sounds like this is the place to go.

I need to correct my attacking dice so does anyone have a surefire way to stop my mass losses?! I am happy to offer up some nice beer, or hell I can even knock off one of our chickens.

To give you an idea of the scale of what I need to turnaround. I recently seem to be losing 2 attackers to 1 defender.

HELP!!!!

:cheers:
 

Cardinalsrule

Administrator
Staff member
CentCom
Awesome Player
Whiner & CryBaby
Fixed Force Club
AADOMM
Assassins Guild
Enemies of Diplomacy
Generals
Knights of MC Realm
M.C. Clan Council
M.C. Play Testers
The Borg
The Embassy
T.O's.
Kickstarter
Joined
Jan 2, 2011
Messages
4,787
Wort,
You need to face in the direction of the Pacific coast of North America, kneel and prostrate yourself to the great god ajdedo, and implore his royal maliciousness to please turn off the "dicerape" function on your profile. Or you could try to bribe him with beer. :beer:
 

Wort

Well-known member
Awesome Player
Whiner & CryBaby
M.C. Play Testers
The Borg
Joined
Oct 4, 2013
Messages
226
I do have lots of beer Ajdedo...

:beers:
 

Bluebonnet

Well-known member
Awesome Player
Enemies of Diplomacy
Knights of MC Realm
The Duellers Society
Joined
Oct 7, 2011
Messages
1,422
Don't forget the minor deities who serve The Great New Sheriff.

Carinalsrule, Masterjskye, Chilly, KungFuDuet, PackerHawkeye and the others I can't name off the top of my head.
 
Top