- Joined
- Jan 16, 2011
- Messages
- 47
So I went and messed around on paint, then made a second, slightly neater map. This took maybe 40 minutes, so input would be loved lol, it needs critiquing in a bad way. It has just over 50 regions. I've made moats which function like the rivers in South America, and an entrance to the wall on three sides from the outer fields with an entrance to the "courtyard" on the north side. The north moat section does not border the courtyard, but the two central north fields do. Outer fields with a siege engine (2 central south) or a ladder(one in east and one in west) border their respective walls in the section in which the siege engine or ladder is drawn. Sets (to be renamed, suggestions please): NE NW SE SW inner fields 1 each, N S E W outer fields 1 each, walls 1 each, all walls 6, 3 towers 1, all towers 2, all siege engine and ladder territories 2, courtyard(North central inner fields) 3, keep (much like E and W Berlin in cold war Europe) Resets to 4 at start of every turn except first round. The four towers border the adjacent section of wall on both sides as well as the corner inner fields. This map is designed to have many, many small bonuses which aren’t all that easy to defend, as in any castle the all important central "keep" which if used right will keep 3 units per turn coming in, and many interesting and strategic ways of getting from place to place and navigating the map with your armies hellbent on world domination.
Input or adoption would be loved all ye cartographers of the world.
Input or adoption would be loved all ye cartographers of the world.