• Welcome to Major Command's RISK Game forum.

    If you are a registered player, please log in:

    LOG IN

    If you are new to Major Command and would like to
    play our RISK game online. Then please sign up here:

    SIGN UP

The Twelve Domains 24 Player 12 Domains Game

KungFuDuet

Kung Fu Master
CentCom
Awesome Player
AADOMM
M.C. Play Testers
The Wiki Bar
M.C. Youtubers
Joined
Nov 30, 2010
Messages
1,664
This game is not possible to start and will need every player who is waiting in that game to drop out.
 

masterjskye

Level ∞: Shadow Master
CentCom
Awesome Player
Generals
League of Shadows
M.C. Play Testers
The Embassy
T.O's.
Joined
Feb 22, 2011
Messages
1,997
Wow, so there is a game mode that can be broken by 24p.. It'd be a good idea to put a block on 24p domains games being created.
 

johnjdc

Well-known member
Awesome Player
Joined
Jul 15, 2012
Messages
118
I was tempted to join it to see in what way it would break, rather than because I thought it would work...
 

johnjdc

Well-known member
Awesome Player
Joined
Jul 15, 2012
Messages
118
I guess it could work with two players in each starting region, two hops away from the castle.
 

Cardinalsrule

Administrator
CentCom
Awesome Player
Whiner & CryBaby
Fixed Force Club
AADOMM
Assassins Guild
Enemies of Diplomacy
Generals
Knights of MC Realm
M.C. Clan Council
M.C. Play Testers
The Borg
The Embassy
T.O's.
Kickstarter
Joined
Jan 2, 2011
Messages
4,730
Interesting concept, John. It'd require some additional coding of the game, but it would make for a rather different game than what we see now, essentially 12 battles to the death for the castles to start the game.
 

johnjdc

Well-known member
Awesome Player
Joined
Jul 15, 2012
Messages
118
I think in practice there would be too big a 'first mover advantage' in each region - and the tactical logic would be to keep deploying and not attacking neutral too soon, probably...
 
Top