- Joined
- Dec 27, 2015
- Messages
- 188
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ROUND ONE - Assault Phase
Start/join the games listed below!
Defenders set up their game and invite the others. (then either post the link here or inbox it to me)
Settings -> Singles : Sequential : Escalate : One : Path : Chance : 24hr (casual) : Password
3 player games are Assassin. All other games are Standard.
If data shows the new 1v1 rules effectively mitigate first turn advantage, would it make sense to implement those in subsequent rounds?
If data shows the new 1v1 rules effectively mitigate first turn advantage, would it make sense to implement those in subsequent rounds?
ROUND ONE - Assault Phase
Start/join the games listed below!
Defenders set up their game and invite the others. (then either post the link here or inbox it to me)
Settings -> Singles : Sequential : Escalate : One : Path : Chance : 24hr (casual) : Password
3 player games are Assassin. All other games are Standard.If data shows the new 1v1 rules effectively mitigate first turn advantage, would it make sense to implement those in subsequent rounds?
I will allow defenders to choose which 1v1 rules they want.
I'm adamantly opposed to changing the rules in the middle of a game.
The alternate 1v1 rules don't change the official settings of the games, thus it doesn't conflict with any rules mentioned in the Rubiks Rampage description.
Defenders can choose which version of 1v1 they want to play, it won't be forced.