- Joined
- Dec 27, 2015
- Messages
- 188
I'm not a fan of all the rules changes. Its one thing to let people opt into the new 1 v 1 rules, but the rest impact strategy including the first round strategy for some so that seems to be unfair.
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Thanks.
I'm not a fan of all the rules changes. Its one thing to let people opt into the new 1 v 1 rules, but the rest impact strategy including the first round strategy for some so that seems to be unfair.
So I think one thing Zorbs probably considered when he took out the "Corner Totality" win condition, is it prevents constant battles on the same maps. Everyone would be going for those maps all the time.
There was just a 4p game on Duck & Cover, and I would anticipate many more such occurrences if Corner Totality were to remain a win condition. Lots of battles for same maps doesn't seem like a great outcome when 27 maps are in play.
Many maps will rarely be challenged under that criteria. Changing it to a larger majority is a plus for that reason.
I do find the new shapes interesting. However, I understand that most players (including myself most likely) would have a difficult time assessing what shapes they had other than the basics. The lines themselves are going to be pretty hard to track after time progresses (with diagonals and such).
We are one round in, and everyone has had a chance to attack exactly one map, for a maximum of two consecutive territories. So while long term strategy may change under the new win condition, immediate strategy should not. Before individuals would at best be 2/3 of the way to creating a line. Same as now.
Zorbs, it seems like there is some concern regarding the geometric complexities. While it does add a lot of nuance, most players would have a hard time tracking their own progress toward patterns and shapes as the map spreads.
Without an automated tool for doing so, most would resort to the simpler patterns, not even being aware of additional shapes created in the process. As is, the diagonal lines should add some nice zig.
My votes (if they are considered) would be: 1) Yay on win condition change (otherwise corner totality going to lead to lack of contests for many maps): 2) Nay on geometric additions and related attack strengths (due to the opacity likely to ensue).
I agree with that. However I do have to give Zorbs a HUGE :congrats: on his solution to the new 1v1 rule.