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Templates

What settings should we have for next season?


  • Total voters
    39

ne4osu1970

Well-known member
Awesome Player
Fixed Force Club
M.C. Play Testers
The Borg
The Duellers Society
Joined
Oct 1, 2011
Messages
210
Not having much success in Majcom League but I guess I will help the players out by playing. Count me in
 

Chilly

Administrator
CentCom
Awesome Player
Whiner & CryBaby
M.C. Play Testers
Joined
Jul 25, 2010
Messages
1,276
I'm in again.
 

Tyro

Well-known member
Awesome Player
The 'B' Squad
Generals
Knights of MC Realm
M.C. Play Testers
The Borg
Joined
Jul 13, 2014
Messages
300
I have to be in, Bronze League here I come...
 

edsdad

Well-known member
Awesome Player
Gentlemen of Leisure
Enemies of Diplomacy
M.C. Play Testers
Old Soldiers Club
The Canadian Club
The Duellers Society
Kickstarter
Joined
Sep 27, 2010
Messages
371
"Please sir,may I have another" Sign me up please.
 

jasmine1978

Well-known member
Awesome Player
Los Bambinos
The Borg
Joined
Sep 23, 2015
Messages
90
yep count me in i get my promotion to the silver league ;-)
 

BeanZ

Well-known member
Awesome Player
Cosa Nostra
M.C. Play Testers
The Borg
The Wiki Bar
M.C. Youtubers
Joined
Oct 2, 2011
Messages
614
Sign me up coach, I'm ready!
 

sannheten

Well-known member
Awesome Player
The 'B' Squad
Fixed Force Club
Enemies of Diplomacy
Generals
M.C. Play Testers
The Duellers Society
Kickstarter
Joined
Aug 30, 2012
Messages
552
I am in :)
 

twhayes7

Active member
Awesome Player
Fixed Force Club
M.C. Play Testers
The Duellers Society
Kickstarter
Joined
Oct 13, 2012
Messages
31
If there's still room, I'm in.
 

kerver73

Well-known member
Awesome Player
Generals
Joined
Aug 26, 2012
Messages
73
Welcome, Generals!

Prime Targets is an experimental game type open to all Commanders of the Generals Clan.

Requiring a high level of coordination, impeccable teamwork and a fair bit of luck, this game is sure to test the skills of even the most battle-hardened warriors.

Register your interest here if you think you've got what it takes!



THE RULES:

* The game is 24 Players, Sixers, Flat Rate, One, Anywhere, on Classic Massive.
* One slot of each team is taken up by an admin account that serves as a target.
* There are three playable teams, with the fourth team being comprised entirely of targets.
* The objective is to eliminate all three of your designated targets.
* Red team has to kill R1, R2 and R3. Blue team has to kill B1, B2, B3, etc.

* Each team has five players and one 'Prime Target'.
* Teams are able to login and play their prime target turns for the whole game.
* Prime targets may attack players but not other targets.
* If a team loses their prime target then they are eliminated, and must cease playing immediately.

* Each team also has two 'Allied Targets' - they are all found on the Yellow team.
* On the first round teams are able to login to their allied targets to play their turns.
* An allied target must not attack, and must only deploy or reinforce on itself.
* After the first round allied targets become AWOL and unplayable.

* NO ATTACKING ON THE FIRST ROUND. Only Deploy and Reinforce.
* If you break this rule you must forefit your next turn by starting it and doing nothing.

* NO DIPLOMATIC MESSAGES OR AGREEMENTS. Comments in the open chatter are permitted.

* Once a team has won the game the remaining teams must surrender and self-destruct.
* An eliminated team may no longer win the game, even if all their targets are killed post mortem.
* Throwing the game by eliminating another team's final target is not allowed.

* You may sign up as a full or partial team.
* Participants are randomly selected from everyone that signs up.
* There is a small chance that you won't end up on the same team as your chosen partner.
* Confirmation is required from all players that are signing up as a team.
* Requires Commander Class Membership
 
Last edited by a moderator:

Dalinar

Well-known member
Awesome Player
Fixed Force Club
Generals
Joined
Aug 14, 2014
Messages
229
Welcome, Generals!

Prime Targets - a
new twist on the Targets concept, brought to you by masterjskye and Sweetie.

Requiring a high level of coordination, impeccable teamwork and a fair bit of luck, this game is sure to test the skills of even the most battle-hardened warriors.

Register your interest here if you think you've got what it takes!



THE RULES:

* The game is 24 Players, Quads, Flat Rate, One, Anywhere, on Classic Massive.
* There are four playable teams, with the fifth & sixth teams being comprised entirely of targets.
* The objective is to eliminate all three of your designated targets.
* Two of the three targets are inactive admin accounts. The final target is an oppostion player.
* Red team has to kill R1, R2, and a certain player. Blue team has to kill B1, B2, and a certain player, etc.

* Each team has four players. One player is a 'Prime Target' for another team.
* The identity of all prime targets is revealed at the start of the game.
* The identity of which team is targeting which prime is known only to the team targeting them.
* Prime targets may attack players but not other targets.
* Penalty for breaking this rule - you must start your next two turns and do nothing, not even deploy.
* If a team loses their prime target then they are eliminated, and must cease playing immediately.
* Teams may select which player they want to be their prime, prior to the game being created.

* Each team also has two 'Allied Targets' - they are found on the Orange and Purple teams.
* On the first round teams are able to login to their allied targets to play their turns.
* An allied target must not attack, and must only deploy or reinforce on itself.
* After the first round allied targets become AWOL and unplayable.

* NO ATTACKING ON THE FIRST ROUND. Only Deploy and Reinforce.
* If you break this rule you must forefit your next turn by starting it and doing nothing.

* NO DIPLOMATIC MESSAGES OR AGREEMENTS. Comments in the open chatter are permitted.

* Once a team has won the game the remaining teams must surrender and self-destruct.
* An eliminated team may no longer win the game, even if all their targets are killed post mortem.
* Throwing the game by eliminating another team's final target is not allowed.

* You may sign up as a full or partial team.
* Participants are randomly selected from everyone that signs up.
* There is a small chance that you won't end up on the same team as your chosen partner.
* Confirmation is required from all players that are signing up as a team.
* Requires Commander Class Membership
 
Last edited by a moderator:

masterjskye

Level ∞: Shadow Master
CentCom
Awesome Player
Generals
League of Shadows
M.C. Play Testers
The Embassy
T.O's.
Joined
Feb 22, 2011
Messages
2,001
Yeah, sorry, I stopped doing that after season one. It's kinda hard to track who actually wants to play again that way and I ended up having to ask for confirmation anyway. You're in now though.
 
Last edited:

Dalinar

Well-known member
Awesome Player
Fixed Force Club
Generals
Joined
Aug 14, 2014
Messages
229
Ah, makes sense, thanks - I'll just remember not to cut it so close the next season.
 

sensadrome

Well-known member
Awesome Player
Fixed Force Club
League of Shadows
M.C. Play Testers
The Borg
The Duellers Society
Joined
Apr 7, 2013
Messages
398
Yes please!!
 

namelochil

Well-known member
Awesome Player
Generals
League of Shadows
M.C. Play Testers
The Duellers Society
Joined
Apr 4, 2012
Messages
346
THE RULES:

* The game is 12 Players, Singles, Flat Rate, One, Anywhere, on Conflict Africa.
* There is a buy-in of 20 points per game.
* The objective is to kill as many people as you can before the end of round 20.
* The person with the most kills at the end wins 240 points.
* If nobody has conquered the world by the end of round 20, the game will be deleted.
* If you can clear the board then you'll still win the usual game points and UDO's.

* From Round 11 onwards, all remaining players must switch in to Killer Mode.

WHILE IN KILLER MODE:

* You must strive to finish your turn with at least 10% less troops than before you played.

Example - You have 45 troops before you start your turn. You would need to lose a minimum of 4.5, which gets rounded up to 5. So at the end of your turn you must not have more than 40 troops.

* Troops should be deployed in such a manner that they are always able to attack.
* Failing to reduce your numbers by 10% will incur a penalty if you own any territory with a troop count above 1.
* The penalty is a reduction of the amount of rounds you are allowed to play for, by 1 round per infraction.
* At the start of your turn, you must check to see if the person before you
* At the end of every turn, you must call out your own troop count and the troop count of the next person to play.
*

* You have to declare your kills in the chatter to make sure they count.
* If there is a tie at end of 20 then the points will be split accordingly.
 
Last edited by a moderator:
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