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These are some proposed changes to Flat Rate, Escalite, and Escalate, to eliminate stalemates.
There has been a lot of discussion about how to eliminate stalemates, like in this thread: https://www.majorcommand.com/forums/threads/7165-Alternate-Escalate-Options
And after doing some digging in to the code, then I think it is possible to adjust Flat Rate, Escalite, and Escalate, to avoid stalemates.
It should be possible to increase the value of the reserve set based on either 1 of 2 things:
- The previous reserve value: eg. Once the reserve total = 50 then increase by (a certain amount)
- The current round: eg. Once the game round = 40 then increase reserves by (a certain amount)
So the proposal is...
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ESCALATE:
Currently: after 15 reserve troops are cashed in, the count goes up by 5 every round.
Proposed changes:
- Keep the current system until the reserve count is 60, then increase by 8
- once the reserve count is 100, then increase by 12
- once the reserve count is 175, then increase by 20
ECALITE:
Currently: the reserve troops increase by + 1 every round.
Proposed changes:
- Once the game reaches round 40, then increase the reserves by + 3
- Once the game reaches round 50, then increase the reserves by + 6
- Once the game reaches round 60, then increase the reserves by + 10
FLAT RATE:
Currently: 6 troops every time a set is turned in
Proposed changes:
- Once the game reaches round 40, then increase reserve value to 10
- Once the game reaches round 50, then increase reserve value to 15
- Once the game reaches round 60, then increase reserve value to 20
- Once the game reaches round 70, then increase reserve value to 30
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Of course it is impossible to please everyone all the time, so the changes mostly take effect in later game stages, like after round 40 or once the troops are more than 100.
Unfortunately this can not be an 'option' when you create a game, it needs to be hardcoded for all games. But I think the only people that not be happy are players who enjoy 80+ rounds in a game! :dontknow:
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