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- Jun 20, 2014
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First Player Advantage
First player advantage in a 1v1 game has always been an issue. Marcos and I are testing out a hack to the current code that should help balance out 1v1 games.
The new rule proposes that only for the first turn of the first player in a 2 player game, they will be able to deploy their troops, but not attack or reinforce.
After that, the games plays out as normal.
SUMMARY OF THE NEW 2 PLAYER GAME PROPOSAL
Games Starts : Round 1
Player 1 - First Turn
- Starts Turn
- Deploys Troops
- Ends Turn
Player 2
- Starts Turn
- Deploys Troops
- Attacks
- Reinforces
- Ends Turn
Round 2 : Game Continues as Normal
In essence, this reverses the roles of first and second player, as attacker and defender. It allows the first player to build up their defences against the second player's attack.
Once tested to see if it works, we plan to implement this new rules and observe the outcome for a couple months.
Fortunately, our database contains every 1v1 game played on every map, so we know exactly what percentage the first player advantage has in a 1v1 game.
(The full stats have been posted before in a thread somewhere in this forum, but I can't seem to find that thread at the moment)
Nevertheless, in a couple months we will analyse the statistics and see what sort of impact this rule has in balancing out 1v1 games.
Thanks!
OTHER THREADS ON THE SAME TOPIC:
https://www.majorcommand.com/forums/threads/7917-Bidding-System-for-1st-Move-in-1v1
https://www.majorcommand.com/forums...n-Different-Maps-advantages-and-disadvantages
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