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Needed: Ability to cancel a diplomatic offer (before accepted)

Chilly

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I made a diplomatic offer two days ago between Queen Mauds Land and Cape of Good Hope.

The person I offered this truce to waited until his turn, took the Cape from me and then accepted the truce. So he was able to invade to the interior of Africa, take my bonus and now I can't retaliate because of the truce.

I would suggest one or both of the following:

1) If both parties no longer still own both territories, a truce can not be accepted between them.
2) An option on the diplomatic tab to cancel a truce offer that has not yet been accepted.

Thanks!
 

Badorties

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agreed, if players do not own the regions, the diplo should not be in affect.
 

Borgified

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I made a diplomatic offer two days ago between Queen Mauds Land and Cape of Good Hope.

The person I offered this truce to waited until his turn, took the Cape from me and then accepted the truce. So he was able to invade to the interior of Africa, take my bonus and now I can't retaliate because of the truce.

I would suggest one or both of the following:

1) If both parties no longer still own both territories, a truce can not be accepted between them.
2) An option on the diplomatic tab to cancel a truce offer that has not yet been accepted.
Thanks!
wow, that was sneaky of them, who was the player?
 

Chilly

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wow, that was sneaky of them, who was the player?

Bitglory. Game #749. But it doesn't matter. It's now a three person game and he was so hell-bent on crushing me that he has allowed Blue to grow out of control and we will both die shortly.

@Badorties: I also think my option 2 would be good. You could offer a truce and the way it stands, the battlefield could evolve before they make a decision. I think an option to cancel a diplomatic "offer" should be implemented. :)

Thanks for the responses.
 

Badorties

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What I submitted was that diplos where the people don't own the regions are invalid and diplo requests are invalid after a full round. so if you send a diplo request, and the player doesnt yes or no, you have to send it again on your next turn.
 

Chilly

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Sounds reasonable. Thanks!
 

MrBenn

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What I submitted was that diplos where the people don't own the regions are invalid and diplo requests are invalid after a full round. so if you send a diplo request, and the player doesnt yes or no, you have to send it again on your next turn.

Am I right in thinking that you can make/accept offers at any point during the game, and not just during your turn? If you make diplo requests just before clicking "begin turn", then any logic that cancelled requests at the start of your turn would cancel them out. Likewise, any logic that expired a request at the end of your allies' turn would prevent them finishing their movement before engaging in diplomatic relations.

Having given it some thought, it would make most sense for any requests you have made to expire at the moment you select "begin turn". If less than 24hrs have passed between making the request, then clicking begin turn should not expire the request, unless it's the second turn you've started since making it. It would be nice if some sort of automated message appeared on the diplo screen to remind you that it has expired (with a red flash along the top of the bar as you get with a new message etc).

I'm assuming this has already been thought of though....
 

Chilly

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Am I right in thinking that you can make/accept offers at any point during the game, and not just during your turn? If you make diplo requests just before clicking "begin turn", then any logic that cancelled requests at the start of your turn would cancel them out. Likewise, any logic that expired a request at the end of your allies' turn would prevent them finishing their movement before engaging in diplomatic relations.

Having given it some thought, it would make most sense for any requests you have made to expire at the moment you select "begin turn". If less than 24hrs have passed between making the request, then clicking begin turn should not expire the request, unless it's the second turn you've started since making it. It would be nice if some sort of automated message appeared on the diplo screen to remind you that it has expired (with a red flash along the top of the bar as you get with a new message etc).

I'm assuming this has already been thought of though....

I'd still like the option to manually cancel treaties that haven't been accepted yet. Float out 12 treaty offers and see who bites. ;-)
 

WidowMakers

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I'd still like the option to manually cancel treaties that haven't been accepted yet. Float out 12 treaty offers and see who bites. ;-)

Agreed
 

Badorties

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well you can float out 12 treaties for one round. see who agrees than offer to extend those. the remaining expire (soon to-be feature).
 

WidowMakers

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Still makes sense that there should be a cancel option before one is accepted
 
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