- Joined
- Sep 23, 2012
- Messages
- 311
My "1st turn half deploy" solution to the 1st turn advantage works for team games too
*I'm referring to 2 sides team games; that's one team vs a 2nd team
It's the same as for 2 player games, just applying to the 1st turn of the 1st player.
Alternatively, the reduction could be divided among the whole starting team, so if it's a large map and the turn deploy would be 6, the reduction would be 3, so 1 less unit for each of three team members of the team that has first turn. Just an idea, I'm not sure which one I like best.
I hadn't brought up this topic before coz 1) I wanted to start out with the basic concept since a lot of players couldn't grasp why 1st turn half deploy and 2) at first, the 1st turn deploy couldnt go below 3 units, codewise.
I assume the stats for 2 sides team games are similar to 2 player games? 61/39?
*I'm referring to 2 sides team games; that's one team vs a 2nd team
It's the same as for 2 player games, just applying to the 1st turn of the 1st player.
Alternatively, the reduction could be divided among the whole starting team, so if it's a large map and the turn deploy would be 6, the reduction would be 3, so 1 less unit for each of three team members of the team that has first turn. Just an idea, I'm not sure which one I like best.
I hadn't brought up this topic before coz 1) I wanted to start out with the basic concept since a lot of players couldn't grasp why 1st turn half deploy and 2) at first, the 1st turn deploy couldnt go below 3 units, codewise.
I assume the stats for 2 sides team games are similar to 2 player games? 61/39?