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My "1st turn half deploy" solution to the 1st turn advantage works for team games too

AuraCraft

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My "1st turn half deploy" solution to the 1st turn advantage works for team games too

*I'm referring to 2 sides team games; that's one team vs a 2nd team

It's the same as for 2 player games, just applying to the 1st turn of the 1st player.

Alternatively, the reduction could be divided among the whole starting team, so if it's a large map and the turn deploy would be 6, the reduction would be 3, so 1 less unit for each of three team members of the team that has first turn. Just an idea, I'm not sure which one I like best.

I hadn't brought up this topic before coz 1) I wanted to start out with the basic concept since a lot of players couldn't grasp why 1st turn half deploy and 2) at first, the 1st turn deploy couldnt go below 3 units, codewise.

I assume the stats for 2 sides team games are similar to 2 player games? 61/39?
 

brianstheman

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Sheriff, do we have stats for doubles first turn win pct?

I doubt the advantage is as severe, since deploy itself is often small in such games (most maps 3 or 4). My gut feeling is 55/45. Such a split wouldn't seem to necessitate change from my perspective.
 

AuraCraft

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edit; delete
WAG (wild ass guess) like E2K calls it ^^
 
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Cardinalsrule

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classic evolved 2 player is 60/40, then 4 players would be 55/45
euro massive 2 player is 70/30, then 4 player would be 60/40
FF 2 player is 90/10, then 4 player would be 70/30

How do you figure that?
 

AuraCraft

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Complete WAG, you mean
what does "WAG" mean?
google says wives and girlfriends... a god wags its tail?

So I thought since the 1st player advantage are the figures I cited, with twice as many teammates in each team, the advantage might be half as much. Probly not though.
e.g. in a classic evolved game it would be 6/6- 6/6 - for 2 turns = 60/40. and 3-6 / 6-6 in a half deploy game = 50/50.
doubles game, larger map; 6-6 / 6-6 vs 3-6 / 6-6, so the odds would probly be the same as a 2 player game too.
 

brianstheman

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So I thought since the 1st player advantage are the figures I cited, with twice as many teammates in each team, the advantage might be half as much. Probly not though.
e.g. in a classic evolved game it would be 6/6- 6/6 - for 2 turns = 60/40. and 3-6 / 6-6 in a half deploy game = 50/50.
doubles game, larger map; 6-6 / 6-6 vs 3-6 / 6-6, so the odds would probly be the same as a 2 player game too.

One big difference between team and 1v1 is each player's deploy.

I imagine in smaller maps there might be more of a first team advantage, as a 3 deploy over a smaller number of terts could have an exaggerated effect.

In team games in medium-large maps, each player's deploy is already at least half of what it would be for a 1v1 game.

There will of course be some advantage to going first. However I'd want to see statistics see how great a difference it makes. My guess would be an impact far less than 1v1. In this case I view it as part of gameplay rather than something that needs a fix.
 
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AuraCraft

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it didn't work. I used the code in notes, but it was 1st turn regular deploy :(
 

brianstheman

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There needs to be research to see if there is even a severe disadvantage between the 1st and 2nd teams.

The code was created for 1v1 2 player games, as per the title of the post.
New Options for 1v1 (2 player) Games!!
 
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