- Joined
- Jul 25, 2009
- Messages
- 1,866
Here's how Shep nicely summed it up in it's own thread:
This is what I sent Evan...
Since Africa is a priority, I wanted to check in as to what the last remaining issue is. Widowmakers and I tested it out in Dev, and it's still whacked.
On the map there are a couple dozen regions that lose one troop per turn. That works. If you start a turn and one of those regions only has one troop, it reverts back to neutral. That works. Trouble is, there will be situations in which a player is eliminated when their last remaining region(s) decay down to zero, and this isn't working. A player who loses his last region in this manner keeps on getting turns, but with zero troops, and the game never ends.
So we need automatic, server-forced player eliminations. No other player will get credit for the kill (as they normally would in Mercenary games) and no player will get the elimimated player's reserves. However, if a player is eliminated in an Assassin it should end the game in favor of the player whose target was eliminated.
Hope that helps.