- Joined
- Jan 15, 2014
- Messages
- 127
I would imagine that since I haven't seen it that we do not have the ability to run AI games on this site or at least do not have the desire to "code it in" (or whatever it is you gaming magicians do in your Sheriff's sweatshop)
But I was wondering some things. I know we can set up a map with only one tert, or a few, not coded to start neutral(12Domains). I know we have a few features like the autodecay (Conflict Afrika) and negative commands but I was wondering if we had any other features that would make a campaign against neutrals especially difficult. I was especially wondering if there was any ability to make the neutrals autodeploy 1 per round when neutral but auto decay 1 when occupied.
The reason I was thinking about this is because the other sites I play risk on have AI but, to be frank, the AI sucks. And the scenario I had in mind when trying to brainstorm on this was an Empire of Japan map where the player, from their 3-4 small island terts, must reach out and conquer the Pacific, East Asia, SE Asia, and Australia (possibly the West coast of the Americas, I dont know yet). But the player would have to find a balance between a fast and slow game because too fast and you wouldn't be able to build up the forces needed and then the auto decays would kill you, but too slow and the autodeploy neutrals would be ridiculous strong on the edges of the map by the time you got there.
Obviously, there would have to be some positive commands so it was possibly to stay in the positive for troop income but mostly autodecay territories when you're conquering the world seems realistic to me. Resistance movements forcing the occupying power to keep troops stationed in unfriendly occupied land.
Just throwing something out there. Any thoughts?
But I was wondering some things. I know we can set up a map with only one tert, or a few, not coded to start neutral(12Domains). I know we have a few features like the autodecay (Conflict Afrika) and negative commands but I was wondering if we had any other features that would make a campaign against neutrals especially difficult. I was especially wondering if there was any ability to make the neutrals autodeploy 1 per round when neutral but auto decay 1 when occupied.
The reason I was thinking about this is because the other sites I play risk on have AI but, to be frank, the AI sucks. And the scenario I had in mind when trying to brainstorm on this was an Empire of Japan map where the player, from their 3-4 small island terts, must reach out and conquer the Pacific, East Asia, SE Asia, and Australia (possibly the West coast of the Americas, I dont know yet). But the player would have to find a balance between a fast and slow game because too fast and you wouldn't be able to build up the forces needed and then the auto decays would kill you, but too slow and the autodeploy neutrals would be ridiculous strong on the edges of the map by the time you got there.
Obviously, there would have to be some positive commands so it was possibly to stay in the positive for troop income but mostly autodecay territories when you're conquering the world seems realistic to me. Resistance movements forcing the occupying power to keep troops stationed in unfriendly occupied land.
Just throwing something out there. Any thoughts?