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- Oct 2, 2009
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The 1984 map has been out for a few weeks now, and I'm still seeing confusions around the auto-decays and eliminations. In the future I will refer users here.
The map was set up so that players with 1 troop in particular regions would see those regions revert to neutral to begin a turn. This would theoretically make it possible for a player to be eliminated at the start of their turn. In some situations this would be fine, but what happens in a Mercenary game? Who gets that players points if the server causes the elimination?
Here's what we've observed:
In both Assassin and Mercenary games, the server appears to eliminate a player, then thinks better of it and puts the troops on the superstate territories back to 1s. So server-eliminations do NOT occur in assassin and mercenary games.
In standard games, the server will eliminate a player in certain conditions: 1v1 games, and multiplayer games in which there are only two remaining players. We have also observed that the server will not eliminate a player in standard game if there are multiple players still alive; this is probably because there are no rules set up in the game engine for what to do with the players reserves in such a scenario.
In my opinion, this is a workable situation pending the release of the new game engine. Games in which a server elimination result in what was a foregone conclusion anyway allow server eliminations. Games in which a server elimination hand a game to a player or in which the awarding of points or reserves is left unresolved will not allow server eliminations.
When the game engine is rebuilt, we can address the inconsistencies.
The map was set up so that players with 1 troop in particular regions would see those regions revert to neutral to begin a turn. This would theoretically make it possible for a player to be eliminated at the start of their turn. In some situations this would be fine, but what happens in a Mercenary game? Who gets that players points if the server causes the elimination?
Here's what we've observed:
In both Assassin and Mercenary games, the server appears to eliminate a player, then thinks better of it and puts the troops on the superstate territories back to 1s. So server-eliminations do NOT occur in assassin and mercenary games.
In standard games, the server will eliminate a player in certain conditions: 1v1 games, and multiplayer games in which there are only two remaining players. We have also observed that the server will not eliminate a player in standard game if there are multiple players still alive; this is probably because there are no rules set up in the game engine for what to do with the players reserves in such a scenario.
In my opinion, this is a workable situation pending the release of the new game engine. Games in which a server elimination result in what was a foregone conclusion anyway allow server eliminations. Games in which a server elimination hand a game to a player or in which the awarding of points or reserves is left unresolved will not allow server eliminations.
When the game engine is rebuilt, we can address the inconsistencies.