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12D, 1 Border, Flat Rate 1v1 - Round Robin

Dalinar

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Aug 14, 2014
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I was looking at tournaments this morning and thinking about how this is the only setting where winning isn't dependent on going first. While I was thinking I could go through the past tournaments to actually generate correlation.. why bother and not just have a round robin tournament instead? Most people who play a good bit of 1v1 on it agree that it's currently the fairest fight, enough to start a tournament.

This would be super easy to manage (I actually would myself). Since we're not crowning the "best duelist", we don't need to worry about the issues battle-of-the-belt does.

Have signups, split people into 2 leagues based on rank if there are enough people (this will take months as it is). We have everyone play everyone else, and then crown a king or queen of the 12 domains(and a duke or duchess, or something).

20 point buy-in, 70/20/10 split, and hopefully a banner. Position is based on number of wins. As in Mercenaries, if there's a tie for 2nd or 1st, they'll split the entire 1st and 2nd place pot. I think having people run two games at a time is probably best so we finish before next year, but I'd be happy to hear input on that.
 

namelochil

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Brilliant!
 

sundicekid

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I think the problem might be: 12D, 1 Border, Flat Rate 1v1 - that would be the longest game in the history of MajCom!
 

Dalinar

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I think the problem might be: 12D, 1 Border, Flat Rate 1v1 - that would be the longest game in the history of MajCom!

For those of us who enjoy it, that's part of the beauty. Get bad dice? You can recover with better positioning because what you do matters 10 turns out, and you can actually plan for that long. It's a very fine balance between flexibility and troop income, one always comes at the expense of the other. It really has a subtlety and depth no other map and settings I've played do.

I'd also add that it's much more micro-heavy than most maps. I'm not sure most people on Majcom even really think in terms of micro and macro, but quite a bit of the understanding I've gained playing 12 domains has informed my multiplayer game as well.
 
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Cardinalsrule

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Those games really aren't that long, compared to some escalite games on large maps. I've played quite a few with those settings, they aren't any longer than most 1v1 games on 12D. I like the setting, I'd play a(nother) tourney with those settings.....
 
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