Cardinalsrule
Administrator
Staff member
CentCom
Awesome Player
Whiner & CryBaby
Fixed Force Club
AADOMM
Assassins Guild
Enemies of Diplomacy
Generals
Knights of MC Realm
M.C. Clan Council
M.C. Play Testers
The Borg
The Embassy
T.O's.
Kickstarter
- Joined
- Jan 2, 2011
- Messages
- 4,789
I'm not adding stats together; that's what gambit does. I just copied/pasted the output.
With the tool you're using you got 65% output. That's if the (right column) setting is 3 dice vs 2. Obviously not all rolls will be 3 vs 2 which is how you seem to interpret the tool's default setting
4 vs 3 -> roll once; next up is either 3d vsd 2 or 4 vs 1 (or 2 vs 2, which you won't roll)
(So your 65% isn't prefectly accurate)
So this shows 2 things
1 the way you interpret your tool is "incorrect" (I'm guessing this tool probly works best for stacks rather than small numbers.)
2 the findings are similar enough (your 65% and gambit's (59% and 72% which) averages 63%), which means the point I'm making still stands; that with minimaps 1st turn half deploy you get as close as you can to more even odds of either player being the first to get a card. You don't care about that; ppl who want a lvl playing field do.
NO, You are misinterpreting the tool. You put in the number of troops each has and it tells you the likelihood of success, PERIOD. All the way down to a 1v1 if necessary. 1000 iterations displayed.