- Joined
- Jun 9, 2010
- Messages
- 818
We all know that the dice method used here gives an ultra tiny advantage to the attacker, but wouldn't it be nice if there was an extra advantage to a specific planned attack.
In real life, there can be a significant advantage to launching an attack due to the unpreparedness of the defenders... on the other hand, sometimes a well defended position can have a significant advantage thwarting off an invasion...
The other real life effect is the extra defensive nature of a homeland. Not always of course, yet history is loaded with examples of the intensity of battle increasing as you close in on enemies home front.
Okay, so how does this translate to our battlefields here? One could argue that the luck and streaks of the dice provide us with ample variety to simulate those conditions, albeit in a sometimes frustrating way for the attacker since the defender is not even around to witness any glorious defensive streaks...
But I would love to see an extra element added that could simulate these conditions with slightly less randomness than the dice alone. Perhaps the first attack roll would change the lowest die to a 6, thereby providing that extra punch from an initial attack, even though you can still lose one or all of your attacking armies. This attack advantage would only apply to the 1st roll of the dice each turn.
And to simulate the extra homeland strength, perhaps a single country could be selected from the start (manually or randomly) that would provide that player with a 3rd defensive die. The benefit of this would be pretty limited since this method would only effect one territory for the entire game, so if you wanted a broader defensive advantage, then perhaps we could add a choice at the end of a turn for Defensive Fortification. Select one territory that "Dig's in" defensively, and this territory defends with an extra die. This territory should be identified providing an extra hesitation for the other players to attack.
Of course, this would be a choice when creating games... but if the 1st attack advantage were to be implemented globally, it would surely reduce the dice complaints a bit, and add to the enjoyment of the game.
In real life, there can be a significant advantage to launching an attack due to the unpreparedness of the defenders... on the other hand, sometimes a well defended position can have a significant advantage thwarting off an invasion...
The other real life effect is the extra defensive nature of a homeland. Not always of course, yet history is loaded with examples of the intensity of battle increasing as you close in on enemies home front.
Okay, so how does this translate to our battlefields here? One could argue that the luck and streaks of the dice provide us with ample variety to simulate those conditions, albeit in a sometimes frustrating way for the attacker since the defender is not even around to witness any glorious defensive streaks...
But I would love to see an extra element added that could simulate these conditions with slightly less randomness than the dice alone. Perhaps the first attack roll would change the lowest die to a 6, thereby providing that extra punch from an initial attack, even though you can still lose one or all of your attacking armies. This attack advantage would only apply to the 1st roll of the dice each turn.
And to simulate the extra homeland strength, perhaps a single country could be selected from the start (manually or randomly) that would provide that player with a 3rd defensive die. The benefit of this would be pretty limited since this method would only effect one territory for the entire game, so if you wanted a broader defensive advantage, then perhaps we could add a choice at the end of a turn for Defensive Fortification. Select one territory that "Dig's in" defensively, and this territory defends with an extra die. This territory should be identified providing an extra hesitation for the other players to attack.
Of course, this would be a choice when creating games... but if the 1st attack advantage were to be implemented globally, it would surely reduce the dice complaints a bit, and add to the enjoyment of the game.