Slightly different from the standard map idea.
The Story: the Lord of Castle Major has died leaving no clear heir. All the potential candidates to take over his position are scattered around the castle with their supporters. When news of the Lord's death spreads fighting breaks out amongst the heirs. Whoever controls the castle by eliminating their rivals will succeed the Lord.
This picture is just something I mocked up in Sims to give a vague idea - it'll take someone with a lot more graphical expertise than me to develop it. I imagine cut-away views of the towers. Possibly there could be an inner wall with it's own towers and gate. There could be additional buildings, armoury, stables etc. inside the courtyard.
Commands - each wall tower, has 3 levels, each level a territory. Every tower has a door into the courtyard on the bottom level and a door onto each adjacent wall top (each wall top a territory) on the second level. Control each of the 3 levels and 1 unit is autodeployed on the top level of each tower. Control the tower plus BOTH adjacent walls gives another unit to be placed anywhere. Perhaps there could be an added wrinkle by the gate - control both gate towers and the wall between them for 2 units maybe... The top level of each tower may bombard the adjacent towers on either side.
The Keep has 4 levels, each level with several rooms - you'd probably need floorplan pics, kinda like the cities in the GB map or the war zones of Africa. Levels 1, 2 and 3 are commands worth 2. More than one stairway accesses each level. Level 4, the top, is only worth 1 but may bombard any of the wall towers.
The Courtyard is split into sectors and is initially neutral with 1 unit in each sector.
That's all I got so far - anyone interested?
The Story: the Lord of Castle Major has died leaving no clear heir. All the potential candidates to take over his position are scattered around the castle with their supporters. When news of the Lord's death spreads fighting breaks out amongst the heirs. Whoever controls the castle by eliminating their rivals will succeed the Lord.
This picture is just something I mocked up in Sims to give a vague idea - it'll take someone with a lot more graphical expertise than me to develop it. I imagine cut-away views of the towers. Possibly there could be an inner wall with it's own towers and gate. There could be additional buildings, armoury, stables etc. inside the courtyard.
Commands - each wall tower, has 3 levels, each level a territory. Every tower has a door into the courtyard on the bottom level and a door onto each adjacent wall top (each wall top a territory) on the second level. Control each of the 3 levels and 1 unit is autodeployed on the top level of each tower. Control the tower plus BOTH adjacent walls gives another unit to be placed anywhere. Perhaps there could be an added wrinkle by the gate - control both gate towers and the wall between them for 2 units maybe... The top level of each tower may bombard the adjacent towers on either side.
The Keep has 4 levels, each level with several rooms - you'd probably need floorplan pics, kinda like the cities in the GB map or the war zones of Africa. Levels 1, 2 and 3 are commands worth 2. More than one stairway accesses each level. Level 4, the top, is only worth 1 but may bombard any of the wall towers.
The Courtyard is split into sectors and is initially neutral with 1 unit in each sector.
That's all I got so far - anyone interested?