- Joined
- Mar 17, 2013
- Messages
- 47
this site is turning to garbage- playing a real time game is just a race for the clock as you cant move ahead. New Sherriff- i propose you stop all real time gaming until the site is reasonably playable.
1 - NEW PLAYERS - Players who created an account on or after Oct 15 2023 are not able to log into the forum
2 - AWOL - We do not have an AWOL button under the ACTIVE tab yet. Please check each game to see if you are AWOL.
Thanks.
What do you mean by - "race for the clock as you cant move ahead"?
Would it help if all RT game were 5 minute turns?
the round counter and record tab. They don't work properly... Easy to get confused, when the round counter stays at round 1 the entire game
Oh yeah, the round counter and record tab, I forgot about those. They're not even on the list. I'll create an issue for them right away. They will probably get a low priority, but they should definitely be on the list.
So just to clarify,
1) R/T game: Round counter does not advance when a new round has started
2) R/T game: Record Tab does not update (while an opponent is making their moves)
3) Casual game: Record Tab does not update (while an opponent is making their moves)
Is that correct?
What about the round counter during Casual games? Anyone know?
Another thing that might be nice to add, letting them know that you can't refresh while another player is attacking or the map won't load.
When I first came to this site I played real time games exclusively. If they hadn't been offered, I don't think I'd be here now, and real time games didn't run any smoother back then. I definitely wouldn't shut them off.
"you can't refresh while another player is attacking or the map won't load"? Really? Odd....
Oh yeah, the round counter and record tab, I forgot about those. They're not even on the list. I'll create an issue for them right away. They will probably get a low priority, but they should definitely be on the list.
So just to clarify,
1) R/T game: Round counter does not advance when a new round has started
2) R/T game: Record Tab does not update (while an opponent is making their moves)
3) Casual game: Record Tab does not update (while an opponent is making their moves)
Is that correct?
What about the round counter during Casual games? Anyone know?
Just an update: I can confirm that the round counter issue is not limited to Real Time. If you stay in-game during a round shift, the round counter does not update, also in casual. It simply becomes reddish, indicating that it does not show the current round (just as when you change the round counter manually to see how the board looked like in earlier rounds).