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- Sep 27, 2012
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- 142
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Thanks.
Fixed force dice are better than my regular ones, but the problem with ff is that is fully predictable (so it is boring) and if you get an early set you win, for example, so even more luck.
Yes I hate dice too, if I kill the same as the defender I think they're awesome... Fixed force dice are better than my regular ones, but the problem with ff is that is fully predictable (so it is boring) and if you get an early set you win, for example, so even more luck.
Maybe an idea could be develop regarding the dice, a middle option between ff and pure luck, so that you don't know the outcome but nobody can lose 20 to kil 5 (or lose 2 to kill 15).
What kind of ff games do you play?
What you say is true for 1v1, but the others...
So instead of trying to make the dice totally random. Which no one has proved they are not random.
You want a code written to be more predictable, ie less random.
interesting
I don't know if you're being ironic jaja. Anyway I haven't said they aren't random, I say that when they are random they may be irritating and when they are fixed they are boring, so maybe there could be a third option, "controlled luck" or something like that.
(It's just an idea I don't really expect to be carried out because my horrible dice prevent myself from being hooked again .
Just found it humorous. Controlled luck. love it.
The concept is pretty basic and should be easy to code. (from a non-coder)
You treat it like a die that has been shaved or weighted. To have a attacker's 6 show up more than average stats would allow.
But then the big question, how much to nudge it off center?
And once nudged off center. We already know for a fact there is first turn advantage. So how much would this increase first turn advantage?
thinking everything through hurts my head. how about we just make the whole site fixed force only?
I have a question aimed at Sheriff
How to upgrade to Commander when I am already strategist!
Is it 4.95 extra to convert my existing membership or is it 9.95 and my 6 months existing lost? or is it something entirely different
Just a thought...
Maybe I'm wrong but those games always got to a moment when you knew what was going to happen.
Another way to look at it, every time you attack it is going to be either a 3v2 or a 3v1 The defender has a 63% or so advantage in a 3v2, and still has a 25% chance in a 3v1.
I am not a Stats guru, but this tells me that in any encounter were the defender has multiple troops, he is going to have a huge advantage until he is down to his last troop.