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- Oct 2, 2009
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Just in case some of you are still looking for something to do this New Years Eve, we're releasing a new map! It's called the Twelve Domains, and it's quite a beast. 120+ regions (I stopped counting at 120), some tricks that you've not seen before here at MajorCommand, and - of course - Dragons!
Twelve Domains is our first stab at a conquest style map; a conquest map is one on which you start with just a handful (or even just one) region and you need to expand your kingdom. Expand too quickly and you exhaust your resources and leave yourself vulnerable to attack; expand too slowly and your enemies will crush you.
There are also some twists to the bonuses and a unique play feature involving the dragons, so before you play it would be wise to get a leg up by reading the Map Brief and watching the two instructional videos linked below. If you don't, you may find a great winged serpent rampaging through your kingdom.
This map was designed with slow build games in mind, with plenty of room for twelve players. While it can certainly be used for real time play, such a game might be so long as to prove infuriating, especially with a lot of players. My personal recommendation would four or more players, casual turns, and escalating (or escalite) reserves - this map all but guarantees a high troop count in the end, so you may as well make those reserves count.
With that I hope that you all enjoy your evening. When midnight strikes, don't go kissing any dragons.
Basic intro video:
How to use the Dragons: