- Joined
- Sep 14, 2011
- Messages
- 238
When do you get yourself involved in a dirty deal?
I'd like to start a thread that contains an attempt at showing where the water turns cloudy. On the whole my approach = you have an ocean of freedom to play the game as you see fit. Yet there are some islands where the water is more or less muddy. So to figure out if your deals are dirty or not ... like to reach consensus in every case that involves implicit and/or explicit diplo.
- Imo all secret diplo (= outside the game) is dirty.
- Also ganging up on a player is clearly unfair (unless you like the game to go on/prevent that player from going ftw).
- There seems to be nothing wrong with the bulk of win/win proposals (e.g. non-aggression deals; helping each other by forting troops away which usually happens in the early rounds when players like to conquer commands in places where they've got a strong presence; etc.). Yet even this kind of diplo can be too muddy => e.g. 3 player game in which 2 players entirely stay away from each other comes down to ganging up on the 3th player.
- Although there are many deals possible with a win/lose structure (most of the times counting on the favor being returned later in that game); a lot of those deals can result in players getting really irritated.
- ...
I'd like to start a thread that contains an attempt at showing where the water turns cloudy. On the whole my approach = you have an ocean of freedom to play the game as you see fit. Yet there are some islands where the water is more or less muddy. So to figure out if your deals are dirty or not ... like to reach consensus in every case that involves implicit and/or explicit diplo.
- Imo all secret diplo (= outside the game) is dirty.
- Also ganging up on a player is clearly unfair (unless you like the game to go on/prevent that player from going ftw).
- There seems to be nothing wrong with the bulk of win/win proposals (e.g. non-aggression deals; helping each other by forting troops away which usually happens in the early rounds when players like to conquer commands in places where they've got a strong presence; etc.). Yet even this kind of diplo can be too muddy => e.g. 3 player game in which 2 players entirely stay away from each other comes down to ganging up on the 3th player.
- Although there are many deals possible with a win/lose structure (most of the times counting on the favor being returned later in that game); a lot of those deals can result in players getting really irritated.
- ...
I'll edit this OP with all the "that guy" moves when we get a better picture of how "that guy" looks?
"Shady deals never yield a bright future"
"Shady deals never yield a bright future"