- Joined
- Jun 9, 2010
- Messages
- 818
But it makes for poor and reckless strategy in large esc games.
Pleeeease keep the CC rules.
nooooooooooo....
i think the benefits outweigh your concern...
it will allow a cash after a take out designed to keep the game going...
Let me explain...
If i am moderately weak, but have a 3 card set, while all the other players have 4 cards, the last of which is very vulnerable, and I can see that the game will end before my next turn, what can I do? The game is sure to end... but if i can take out the most vulnerable player, with a 67% chance of cashing for reinforcement instead of ending with 5 cards, then I have actually improved the odds of keeping the game alive for another round of cashes... There are many other scenarios that would play out favorably for extending the life of the game...
So what are the scenarios that would make the game more reckless? I can think of a few, but again... I still say the benefits outweigh the drawbacks..
And Shepard makes an AMAZING point about the perception of this... most would see it as an ADDED feature, an ADDED benefit! And imagine what fun it will be to explain it, citing the history all the way back to La Conquête du Monde :listen:
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