• Scoreboard and Points Live. Read about it HERE

    current issues

    1 - NEW PLAYERS - Players who created an account on or after May 16 2024 are not able to login to the forum
    2 - AWOL - We do not have an AWOL button under the ACTIVE tab yet. Please check each game to see if you are AWOL.

    Thanks.

  • Welcome to Major Command's RISK Game forum.

    If you are a registered player, please log in:

    LOG IN

    If you are new to Major Command and would like to
    play our RISK game online. Then please sign up here:

    SIGN UP

What about a clock map? (12 wedges)

Geoffrey

Well-known member
Awesome Player
Generals
Joined
Oct 4, 2012
Messages
434
Split into 12 wedges, 1-3 4-6 7-9 10-12 being worth 3 units if you get it. All the wedges touch in the middle so you can attack anywhere on the map. Just an interesting idea for a small map.

http://imgur.com/QXGDdE8 - A very rough copy I made in about a minute just as a basic example, just pretend it's art and it looks fantastic and that they all touch in the middle!
 

linkinpark

Well-known member
Awesome Player
Generals
The Embassy
Joined
Sep 23, 2012
Messages
176
Thet's be a really small map, indeed. I'm just wondering, wouldn't the advantage of having the first turn/ the disadvantage of having the last turn too big on such a small map?
 

Geoffrey

Well-known member
Awesome Player
Generals
Joined
Oct 4, 2012
Messages
434
Hmmm, I guess it might be a bit of a disadvantage especially with 6-12 plaayers since you'd only be having 1-2 wedges each, but it'd be a nice quick game. Everyone can attack everywhere which is a map I haven't seen done!
 
Top