masterjskye
Level ∞: Shadow Master
CentCom
Awesome Player
Generals
League of Shadows
M.C. Play Testers
The Embassy
T.O's.
- Joined
- Feb 22, 2011
- Messages
- 2,001
A compendium of suggestions from over the years...
JOINING A GAME
* MIN/MAX RANK LIMIT OPTIONS ON JOINING GAMES
* ABILITY TO BLOCK CERTAIN PLAYERS FROM JOINING YOUR GAMES
* CREATE AN INVITE SYSTEM THAT LETS YOU RESERVE SLOTS FOR SPECIFIC PLAYERS
* MERGE THE 'FIND A GAME' AND 'JOIN A GAME' PAGES FOR A MORE STREAMLINED EXPERIENCE
* AUTOMATICALLY SEND A PASSWORD REMINDER TO SELF IN GAME CHATTER
* AUTOMATICALLY REMOVE OLD GAMES FROM THE CASUAL LISTINGS
* ADD A 'JOIN RANDOM GAME' OPTION
GAME OPTIONS
* FRIENDLIES - GAMES WITHOUT POINTS OR UDO'S
* MISSIONS - ACHIEVE VICTORY BY COMPLETING CERTAIN TASKS IN-GAME
* POINTS BUY-IN FOR NORMAL GAMES
* FOG OF WAR - SEE ONLY NEIGHBOURING REGIONS TROOP COUNTS / OWNERSHIP
* ANONYMOUS MODE WHERE PLAYER IDENTITY IS UNKNOWN
* ZOMBIES - INFECTED NEUTRAL REGIONS GROW AND ATTACK PLAYERS
* SAME TIME - EVERYONE HAS THE SAME 24 HOURS TO MAKE ATTACKS WITHOUT SEEING ENEMY MOVES
* OPTION TO OCCUPY NEWLY ACQUIRED TERRITORIES OR TURN THEM TO NEUTRAL 0'S
* ABILITY TO INCREASE THE AMOUNT OF NEUTRALS IN A GAME
* GAME ENDS AT ROUND 'X' SETTING TO PREVENT STALEMATES
* CAP MAXIMUM TROOPS AT 'X' OPTION TO REDUCE THE LIKELIHOOD OF STALEMATES
* CASUAL GAMES WITH LESS THAN 24 HOUR TURNS
* CASUAL GAMES WITH MORE THAN 24 HOUR TURNS
* 50/50 COIN FLIP INSTEAD OF DICE ROLLS
* OCCASIONAL RANDOM DISASTERS THAT WIPE OUT MASSES OF TROOPS
* CITIZENS REVOLT - TOO MUCH WAR AND NEGLECT MAY CAUSE A POPULATION TO REBEL AGAINST YOU
* GAIN THE ABILITY TO AIRDROP TROOPS INTO NEARBY ENEMY TERRITORIES (X AMOUNT OF TIMES)
* TRENCH WARFARE - NO FURTHER ATTACKING AFTER CONQUERING LAND
* TURN ORDER IS DETERMINED BY TIMEZONE OF PLAYERS
* PLAYING FOR REAL MONEY
* POINTS FOR TOP THREE
* EARN A PROPORTION OF COMMAND BONUS FOR PARTIAL OWNERSHIP
* OPEN THE GAME CHATTER TO OUTSIDE USERS
IN-GAME ENHANCEMENTS
* ADD A RESIGN BUTTON
* REDESIGN THE ATTACK BOX TO MINIMIZE MISTAKES
* ADD AN UNDO BUTTON FOR MISTAKEN DEPLOYMENTS, ADVANCEMENTS & REINFORCEMENTS
* PLAYER INTEL - MAKE AND VIEW PRIVATE NOTES ABOUT PLAYERS IN-GAME
* BETTER REPLAYS OF PREVIOUS ROUNDS
* AGREED CEASE FIRE OPTION FOR VACATIONS, BUSY WEEKENDS, ETC
* ELIMINATING A PLAYER RESETS THE TURN TIMER
* BETTER SCROLLING OF PLAYER NAMES
* PLAYER NAMES AT TOP IN MULTIPLE LINES INSTEAD OF SCROLLING
* REMOVE DEAD PLAYERS FROM TOP LIST AND MOVE TO BOTTOM OF INTEL (MODS SEE HERE)
* CLICKING PLAYER NAME IN-GAME SHOULD AUTOMATICALLY OPEN PROFILE IN A NEW TAB
* SHOW THE DICE WHEN YOU'RE BEING ASSAULTED
* MAKE THE 'JUMP TO NEXT' BUTTON A 'DROP OUT' BUTTON UP UNTIL THE GAME BEGINS
* DETACHABLE CHAT AND INTEL WINDOWS
* DISPLAY USER INFORMATION IN A POP-UP WINDOW WHEN HOVERING OVER USERNAME
* REDIRECT TO WIKI ON FIRST (ASSASSIN) GAME
DEPLOYMENT
* FIXED FIRST TURN TROOP DEPLOY FOR ALL PLAYERS
* OPTION TO CHOOSE (OR BID FOR) INITIAL TERRITORIES
ATTACKING
* 'BLITZ TO' OPTION - THE BLITZ CEASES IF YOU GO BELOW THE LIMIT
* CREATE A FASTER, MORE STREAMLINED ATTACK AND ADVANCE PROCESS
* HAVE THE ATTACK BOX STAY WHERE YOU MOVED IT TO, INSTEAD OF CENTERING EVERY TIME
* ABILITY TO ATTACK A REGION FROM MULTIPLE BORDERING REGIONS SIMULTANEOUSLY
* RENAME THE 'RETREAT' BUTTON TO SOMETHING LESS WEAK SOUNDING, LIKE 'DISENGAGE'
* ANIMATED DICE ROLLS
REINFORCEMENT
* LIGHT UP OPPONENTS BORDERS DURING REINFORCEMENT
* SKIP REINFORCEMENT STAGE IF REINFORCEMENT IS NOT POSSIBLE
* DISPLAY NUMBER OF REINFORCEMENTS REMAINING DURING TURN
* OPTION - UNLIMITED / ANYWHERE ON FIRST TURN, THEN NO REINFORCEMENTS
* OPTION - ABILITY TO SET A MAXIMUM NUMBER OF TROOPS MOVED PER REINFORCEMENT
* LIMIT THE NUMBER OF TIMES AN INDIVIDUAL UNIT MAY REINFORCE PER TURN
VICTORY & DEFEAT
* POINTS WINNINGS CALCULATOR (MODS SEE HERE)
* SHOW POINTS WON/LOST BY ALL PLAYERS AT THE END OF THE GAME
* ABILITY TO HIDE VICTORY WINDOW FOR POST-MORTEM GAME ANALYSIS
* GAIN 'JUMP TO NEXT' BUTTON AFTER WINNING A GAME - INSTEAD OF USELESS 'GAME OVER' BUTTON
* INBOX NOTIFICATION WHEN DEFEATED
* USE PLAYER SCORES FROM THE BEGINNING OF THE GAME TO CALCULATE POINTS WON/LOST
* ABILITY TO AGREE UPON A WINNER IN ORDER TO END THE GAME
RECORD TAB
* MORE DETAILED RECORD TAB
* COLOURED TEXT IN THE RECORD TAB
* MOUSE-OVER TERRITORY ON RECORD HIGHLIGHTS TERRITORY
* SHOW TROOP CONTAINER OF THE PERSON WHO WAS ATTACKED TOO
CHATTER
* 'NEW CHATTER' NOTIFICATIONS ON GAME SCREEN
* TEAM CHATTER DISPLAY OPTIONS - ALTERNATIVES TO WHITE TEXT ON BLACK BACKGROUND
* CTRL-CLICKING A TERRITORY WILL COPY IT'S NAME TO THE CHATTER
* ABILITY TO HIDE THE CHATTER OF CERTAIN PLAYERS
* THE CHATTER OF ARCHIVED GAMES SHOULD BE PRESERVED
RESERVES
* HOVERING OVER RESERVES HIGHLIGHTS LOCATION ON MAP
* NO RESERVES OPTION
* ALTERNATE ESCALATE OPTIONS
* ALTERNATE ESCALITE OPTIONS
* ALTERNATE FLAT RATE OPTIONS
* SHOW TEAMMATE'S RESERVES
* SET VALUE DETERMINED BY COLOUR OF RESERVES
* ABILITY TO TRADE RESERVES WITH OTHER PLAYERS
* ABILITY TO TRADE RESERVES WITH TEAMMATES
* UNDERLINE OWNED RESERVES (BOLD IS HARD TO SEE SOMETIMES)
* OPTION - DIFFERENT RESERVE VALUES DEPENDING ON THE MAP
DIPLOMACY
* VISUAL DIPLOMACY OVERLAY ON MAP SHOWING ACTIVE TREATIES ON BORDERS
* GAIN AN INBOX NOTIFICATION AFTER RECEIVING TREATY OFFER OR DIPLOMATIC MESSAGE
* DIPLOMATIC MESSAGES SENT IN TEAM GAMES SHOULD BE VISIBLE TO ALL MEMBERS OF EACH TEAM
* ALLOW EXPIRED TREATIES TO BE HIDDEN (MODS SEE HERE)
* ABILITY TO SHOW ONLY MY OWN ACTIVE TREATIES (MODS SEE HERE)
* ARRANGE NAMES AND LOCATIONS ALPHABETICALLY WHEN CREATING A TREATY
* OPTION - NO DIPLOMACY GAMES
* OPTION - UNBREAKABLE DIPLOMATIC AGREEMENTS
* OPTION - 'NO PENALTY' MODE - FOR GUILT-FREE BACKSTABBING
* OPTION - LOSE 'X' AMOUNT OF ARMIES IF DIPLOMACY IS BROKEN
* OPTION - DECLARATION OF WAR REQUIRED TO END A TREATY EARLY
* OPTION - DEACTIVATE DIPLOMACY IN GAMES WITH LESS THAN FOUR PLAYERS
* OPTION - ATTACKING THROUGH A TEAMMATES TREATIED TERRITORY IS CONSIDERED A TREATY BREAK
* OPTION TO NULLIFY ANY REMAINING TREATIES IF DOUBLE-CROSSED
* OPTION TO RENEW ALL CURRENT TREATIES WITH SOMEONE IN ONE GO
* 'ACCEPT ALL OR NOTHING' OPTION FOR MULTIPLE TREATIES
* REMOVE DEFEATED PLAYERS FROM THE DIPLOMATIC AGREEMENTS LIST
* ABILITY TO SEND THE SAME MESSAGE TO MULTIPLE PLAYERS
* ABILITY TO TRUCE BETWEEN BOMBARD ZONES
* AGREED WAY TO CANCEL A TRUCE PEACEFULLY (WITHOUT RELYING ON TRUST)
HONOR
* REVAMP OR REMOVE THE HONOR SCORE - DISCUSSION
* SHOW HONOR SCORE BESIDE USERNAME ON JOIN GAME SCREEN
* ADD ABILITY TO RATE SOMEONE EVEN AFTER THE GAME HAS FINISHED
AWOL
* PUT A LIMIT ON HOW MANY TIMES YOU MAY GAIN DEFERRED TROOPS
* PUT A LIMIT ON HOW MANY TURNS PLAYERS MAY BE AWOL FOR BEFORE LOSING THE ABILITY TO RETURN
* THE AMOUNT OF TURNS IT TAKES TO GO AWOL SHOULD BE THE SAME FOR ALL USER CLASSES
* NOT MISSING TURNS EARNS YOU TIME - IF YOU MISS A TURN, THE TIME IS ADDED TO YOUR 24 HOURS
* RECEIVE AN INBOX NOTIFICATION WHEN YOU'VE GONE AWOL
* IF YOU DON'T VISIT THE SITE FOR A WEEK YOU GET DROPPED FROM ALL AWAITING GAMES
* IF A PLAYER GOES AWOL THEY ARE AUTOMATICALLY DROPPED FROM ALL AWAITING GAMES
* AWOL PLAYERS TROOPS DEGENERATE OVER TIME
* ADD ABILITY TO GAIN CONTROL OVER AWOL TEAMMATES TROOPS
* ALLOW AWOL TEAMMATES TO BE REPLACED WITH SUBSTITUTE PLAYERS
* GO AWOL IF YOU MISS THE FIRST TURN UNTIL YOU HAVE COMPLETED AT LEAST FIVE GAMES
* AWOL TEAM MEMBERS SHOULD PAY A HIGHER PERCENTAGE OF THE POINTS ON DEFEAT
* SITE INACTIVITY RESULTS IN FASTER AWOLS
* ADD PENALTIES FOR REPEATEDLY GOING AWOL IN REAL TIME GAMES
* REAL TIME AWOL SOLUTIONS - DISCUSSION
REAL TIME
* AUDIBLE TURN NOTIFICATIONS
* AUDIBLE NOTIFICATION WHEN YOUR GAME BEGINS
* JOINING A REAL TIME GAME SHOULD OPEN THE GAME IN A NEW TAB
* SITE-WIDE 'WHO'S ONLINE' PAGE
* AUTO-REFRESH THE REAL TIME PAGE
* 'READY' BUTTON FOR REAL TIME - EVERYONE HAS TO CLICK WITHIN 5 MINUTES OR GAME DISAPPEARS
* THREE MINUTE DELAY BETWEEN THE LAST PLAYER JOINING AND THE GAME STARTING
* MAKE IT SO WHEN YOU HAVE A SET AVAILABLE TO DEPLOY IT IS NOT OBVIOUS TO THE OBSERVANT
* TROOPS YOU FAIL TO DEPLOY IN TIME SHOULD BE GIVEN AS DEFERRED NEXT TURN - NOT JUST LOST
* LONGER REAL TIME GAME OPTIONS
* INCREASING TIME AS GAME GOES ON
* BANKING UNUSED TIME FOR LATER USE
* OVERTIME OPTION - ALLOWING FOR A LONGER TURN WHEN IT'S NEEDED MOST
* 30 SECOND RESETTING TIMER OPTION - MAKE A MOVE AND YOU GET 30 MORE SECONDS
* OPTION TO PAUSE A REAL TIME GAME BY CHANGING IT TO CASUAL, AND BACK AGAIN
* MAKE REAL TIME GAMES MORE PROMINENT ON THE GAMES SCREEN
* ABILITY TO VOTE TO START REAL TIME GAMES EARLY
* FIXED START TIME OPTION FOR REAL TIME
* PUBLIC LOG OF RECENT REAL TIME ACTIVITY
* DISABLE EMAIL NOTIFICATION FOR REAL TIME GAMES
* INCENTIVISING REAL TIME FOR THE CASUAL COMMUNITY - DISCUSSION
* ABILITY TO VIEW MAP BRIEF FROM GAMES LOBBY - SO PEOPLE KNOW WHAT THEY'RE GETTING INTO
* ADD LINK TO PLAYER PROFILE IN REAL TIME LOBBY
* OPTION - IN-GAME VISUAL INDICATORS THAT SHOW AN ATTACK HAS OCCURRED
* COMMUNITY - ESTABLISH A REGULAR 'GAME NIGHT' FOR REAL TIME ACTION
1V1 & HEAD TO HEAD
* DO SOMETHING ABOUT THE FIRST TURN ADVANTAGE (GENERAL DISCUSSION)
* FIRST PLAYER ONLY GETS TO DEPLOY AND REINFORCE - NO ATTACKING
* FIRST PLAYER ONLY GETS HALF THE NORMAL DEPLOY ON ROUND ONE
* EVERY COMMAND SHOULD HAVE AT LEAST ONE NEUTRAL TERRITORY
* SECOND PLAYER STARTS WITH ONE EXTRA RESERVE
* BIDDING SYSTEM TO DETERMINE WHO PLAYS FIRST
* OPTION TO CHOOSE WHO GOES FIRST
* OPTION TO CONTROL MORE THAN ONE ARMY EACH IN HEAD TO HEAD GAMES
* FIXED FORCE 1V1 - FIRST PLAYER SHOULD ONLY GET HALF THE NORMAL DEPLOY
ASSASSIN
* OPTION - GAME DOES NOT END ON TARGET ELIMINATION - YOU GAIN THEIR TARGET AND PLAY ON
* MAKE IT SO THAT PLAYERS MAY NOT HAVE EACH OTHER AS TARGETS
* REVEAL ALL PLAYER TARGETS ON GAME COMPLETION
* BRING BACK TEAM ASSASSIN FOR STRATEGISTS & COMMANDERS
MERCENARY
* MASK PLAYERS IDENTITY & RANK
* GAIN UDO'S IMMEDIATELY FOR KILLS, NOT JUST FOR WINNING
* EARN 'MC MONEY' ON KILLING ENEMIES THAT CAN BE USED TO BRIBE ENEMY TROOPS
TEAM GAMES
* SIGN UP FOR A GAME AS A TEAM - OTHER TEAMS DO THE SAME AND YOU ARE RANDONLY MATCHED UP
* IF YOU ATTACK A TEAMMATE YOU SHOULDN'T LOSE ANY TROOPS
* ADD A WAY TO HIGHLIGHT ALL TEAMMATES TERRITORIES
* GIVE TEAMMATES THE ABILITY TO SEE AND COPY EACH OTHER'S TROOP CONTAINER SETUP
* DISALLOW PLAYERS FROM JOINING TEAM GAMES UNTIL X NUMBER OF GAMES COMPLETED
FIXED FORCE
* MAKE IT POSSIBLE TO ATTACK 2V1 IN FIXED FORCE
TOURNAMENTS
* ABILITY TO ENTER A TOURNAMENT AS A TEAM
* PRE-TOURNAMENT CHECK TO REMOVE INACTIVE PLAYERS
* SHOW TOURNAMENT GAMES ON THE GAME SEARCHER
* SHOW TOURNAMENTS YOU ARE STILL PARTICIPATING IN ON THE GAMES PAGE
* BUY-IN SHOULD BE REFUNDED IF YOU DROP OUT OF A TOURNAMENT BEFORE IT BEGINS
* VISUALLY HIGHLIGHT PLAYERS MOVING ON TO THE NEXT ROUND OF THE TOURNEY
* REPLACE TOURNAMENT AWOLS WITH RANDOMLY SELECTED ELIMINATED PLAYERS
* REMOVE THE RED HIGHLIGHT FROM TOURNAMENT GAMES YOU HAVE BEEN DEFEATED IN
* DISPLAY NUMBER OF OPEN (OR NEW) TOURNAMENTS ON TOURNAMENT TAB
* AUTOMATED VERSIONS OF THE MAJCOM LEAGUE - FOR MANY DIFFERENT TYPES OF GAMES
GAMES PAGE
* SHOW NUMBER OF GAMES ON TAB HEADERS
* SHOW QUICK VIEW OF CURRENT MAP STATE ON GAMES SCREEN
* RECON TAB - DISPLAY AWOL AND MISSED TURN INFORMATION
* RECON TAB - ADD FILTERING OPTIONS
* ARCHIVED GAMES - ADD DATE DEFEATED OR VICTORIOUS
* ARCHIVED GAMES - DISPLAY POINTS WON OR LOST
USER PAGE
* FRIENDS LIST - SHOW MORE FRIENDS
* FRIENDS LIST - HAVE NAMES SHOW UP ON MOUSE OVER
* AUTOMATIC RESIZING OF AVATAR UPLOADS (NO 100 x 100 REQUIREMENT)
* INBOX NOTIFICATION WHEN SOMEONE POSTS A COMMENT ON YOUR PAGE
* MOVABLE SECTIONS OF THE USER PAGE - REARRANGE IT HOW YOU LIKE
* LET US INPUT OUR DATE OF BIRTH TO AUTOMATICALLY CALCULATE AGE
USER STATISTICS
* DEDICATED STATS PAGE SHOWING ALL YOUR PERSONAL STATISTICS AND UDO'S
* CURRENT AND ALL-TIME BEST SCOREBOARD PLACE
* WIN / LOSS STATISTICS
* TOTAL POINTS WON AND LOST (ALL TIME)
* NUMBER OF OPPONENTS PLAYED
* NUMBER OF TOURNAMENTS WON
* NUMBER OR PERCENTAGE OF TURNS MISSED / AWOL
* AVERAGE TIME TAKEN ON CASUAL GAME TURNS
* NUMBER OF TIMES YOU AND ANOTHER PLAYER HAVE KILLED EACH OTHER
* CURRENT LOSING STREAK
* TIMEZONE OF PLAYERS
* DICE STATISTICS
* ABILITY TO EXPORT GAME STATS TO 'CSV' EXCEL FILE
SCOREBOARDS
* GENERAL SCOREBOARD/SCORING SYSTEM DISCUSSION
* DEVELOP THE 'COMMAND' SCORE - A MEASURE OF YOUR OVERALL MAJCOM APTITUDE
* TOP 10 LEADERBOARDS FOR EACH MAP
* LEADERBOARDS THAT RESET ANNUALLY
* TEAM GAME LEADERBOARDS
* DISPLAY NATIONALITY ON SCOREBOARD USING FLAGS
* BLIND LADDER SYSTEM
* EXTEND THE CURRENT POINTS SCOREBOARD TO 300
* DIVIDE THE SCOREBOARD INTO DIFFERENT SECTIONS - ONYX, GOLD, SILVER & BRONZE
* DISPLAY TOTAL NUMBER OF MEDALS GAINED ON THE 'MOST DECORATED' SCOREBOARD
* SPLIT RANK AND SCORE INTO TWO DIFFERENT THINGS - YOU KEEP THE HIGHEST RANK EVER ACHIEVED
* THE CURRENT POINTS LEADER SHOULD HAVE THE RANK 'MAJOR COMMANDER'
ACHIEVEMENTS
* REDESIGN THE WAY MEDALS ARE DISPLAYED
* MEDALS FOR FLAT RATE, ESCALATE & ESCALITE
* MEDALS FOR TOURNAMENT WINS
* MEDALS FOR 1V1
* MEDALS FOR REAL TIME & CASUAL
* MEDALS FOR TURNS TAKEN
* MEDALS FOR TOTAL DICE ROLLS
* MEDALS FOR UNIQUE PARTNER WINS IN TEAM GAMES
* PROGRESS BAR FOR PROMOTION TO NEXT RANK
* AUTOMATED HALL OF RECORDS PAGE
* SITE-WIDE MEDALS STATS PAGE
* INDICATOR IN-GAME BESIDE PLAYER NAME TO SHOW IF YOU HAVE THEIR UDO
* LOWER ONYX UDO MEDAL DOWN FROM 5000
* REWARDS FOR REFERRING FRIENDS TO THE SITE
* VISUAL INDICATOR THAT SHOWS HOW MANY YEARS YOU HAVE BEEN ACTIVE ON THE SITE
MEMBERSHIP
* SEPERATE CASUAL AND REAL TIME GAME LIMIT FOR GRUNTS
* GAMES YOU ARE DEFEATED IN SHOULDN'T COUNT TOWARDS THE FOUR GAME GRUNT LIMIT
CLANS
* CREATE A LEAGUE OR COMPETITION THAT INCENTIVISES CLANS TO FORM AND FIGHT EACH OTHER
* ADD USERNAMES TO AVATARS ON CLAN PAGES
* DISPLAY COMPETITIVE CLAN ICON NEXT TO USERNAME
MAPS
* NUKES - NUKE ALL LOCATIONS OPTION WHEN NUKE IS OWNED
* 12 DOMAINS - MODIFY DROP SO THAT YOU CAN'T BE SURROUNDED BY A SINGLE PLAYER OR TEAM
* CLONE EXISTING MAPS TO ADD NEW GAMEPLAY ELEMENTS & AESTHETICS
TROOP CONTAINERS
* MORE CONTAINER OPTIONS FOR ALL MAPS
* MAKE THE COLORS BOX BIG ENOUGH TO SHOW ALL PLAYERS AT ONCE
* ABILITY TO CHANGE PLAYER COLORS FROM THE INTEL TAB
* ABILITY TO CHOOSE DEFAULT COLORS FOR YOURSELF AND OTHER PLAYERS THAT PERSIST ACROSS MAPS
* ABILITY FOR ADMIN TO ASSIGN APPROPRIATE DEFAULT TROOP CONTAINERS FOR TEAM GAMES
* 'DEFAULT' BUTTON - RESETS TO STANDARD MAP COLOURS
* 'CLEAR' BUTTON - SETS ALL CONTAINERS TO WHITE
* STANDARD COLOUR FOR NEUTRALS
FORUMS
* ADD A WAY TO OPENLY 'LIKE' FORUM POSTS
* GAIN AN INBOX NOTIFICATION WHEN A THREAD YOU'VE POSTED IN GETS A REPLY
* MAKE AN EASY WAY TO CHECK THREADS YOU HAVE POSTED IN FOR REPLIES
* EDITED OLD POSTS GET THE GOLD 'NEW POSTS' ICON ON FORUMS
* MAKE A SPECIAL ICON FOR STICKIED THREADS
SITE CHAT
* CREATE A DECENT SITE CHAT
* SHOW NUMBER OF USERS IN CHAT ON TAB
* TOGGLEABLE CHAT BOX THAT IS OPEN TO ALL USERS ON THE SITE (INSTEAD OF A CHAT PAGE)
* ADD TIME STAMPS TO CHAT MESSAGES
INBOX
* TURN THE INBOX INTO A PROPER EMAIL PROGRAM WITH ALL THE FUNCTIONS ONE MIGHT EXPECT
* HAVE A LIST OF CONTACTS IN THE INBOX THAT YOU CAN SELECT FROM
MISCELLANEOUS
* CREATE A VOLUNTEER TRAINING PROGRAM FOR NEW PLAYERS
* CREATE SOME ARTIFICIAL INTELLIGENCES TO PLAY AGAINST
* ADD SUBTLE LINKS TO RELEVANT WIKI PAGES THROUGHOUT THE SITE
* EMAIL / TEXT MESSAGE REMINDERS ONE HOUR BEFORE TURN EXPIRES
* FIX THE FIREFOX TURN NOTIFIER EXTENSION
* ADD ABILITY TO KNOW WHO IS WATCHING YOUR GAME
* SCROLLING WINDOW DISPLAYING LIVE WINNER DATA
* CLICKING 'TURNS' SHOULD TAKE YOU TO YOUR NEXT TURN
* LOGGING OUT SHOULD TAKE YOU BACK TO THE HOMEPAGE
* BRING BACK THE MEDIC SYSTEM - LIVE IN-GAME HELP
* DISPLAY MINI USER AVATARS IN-GAME (IF THEY HAVE ONE)
* PLAYING MAJCOM ON MOBILE DEVICES - GENERAL DISCUSSION
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