periwinkle
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or we can all just go awol....that works too. i have a few items on my laundry list that would be beneficial and worth considering before implementing the no points thing.
here are is my list....many of these items are implemented at other sites and works very well.
Casual Games:
1. Instead of having 1 hour to complete the turn....have the remaining time left to complete the turn in a casual game. So If you have 9 hours left, you still have 9 hours left to complete the turn once you click the begin turn button ...not 1 hour. Real life sometimes just gets in the way...like that unexpected phone call you have to take, or your kid demanding your attention...etc. This way it all helps us with the better play-work-life balance
(Edit: also, if the site is still buggy, it will give people more time to report the bug and me to help you get it unstuck as well. Real time games operate this way...giving you the full time of 3 minutes....why not have the same for casual too?)
2. Add a time extension button....but remove the deferred troops....this works very well on another site that I am on. We have up to 2-time extensions per game. If you are on a team, your teammate can also add a time extension as well.
3. Game is automatically deleted if it doesn't start within 60 days (except those games that are automatically created by the system)
Real-Time Games:
1. After every kill, add a full time extension. For example, if you are playing a 6-player game with 3-minute turns, it is sometimes hard to run the map within 3 minutes (depending on the size of the map and the number of players). So after each kill, the time is automatically extended for another 3 minutes. This is why you can actually have an 6-player rt game with a reasonable chance of running the map without running out of time.
2. Game is automatically deleted if it doesn't start within 3 hours (except those games that are automatically created by the system)
Other Items
1. For 1v1 12D map...each player has 4 towers to start not 6...too much of a first-person advantage....I think classic evolved was a start deploy of 6 as well.
2. For fixed force...need a minimum of 2 to attack instead of 1.
and yes of course the no-points option....but since we can go awol for the same effect, let's focus on other things first? also, let's improve the graphics too...it seems to me the troops containers are a bit blurry...or maybe I need bifocals. my 2 cents
here are is my list....many of these items are implemented at other sites and works very well.
Casual Games:
1. Instead of having 1 hour to complete the turn....have the remaining time left to complete the turn in a casual game. So If you have 9 hours left, you still have 9 hours left to complete the turn once you click the begin turn button ...not 1 hour. Real life sometimes just gets in the way...like that unexpected phone call you have to take, or your kid demanding your attention...etc. This way it all helps us with the better play-work-life balance
(Edit: also, if the site is still buggy, it will give people more time to report the bug and me to help you get it unstuck as well. Real time games operate this way...giving you the full time of 3 minutes....why not have the same for casual too?)
2. Add a time extension button....but remove the deferred troops....this works very well on another site that I am on. We have up to 2-time extensions per game. If you are on a team, your teammate can also add a time extension as well.
3. Game is automatically deleted if it doesn't start within 60 days (except those games that are automatically created by the system)
Real-Time Games:
1. After every kill, add a full time extension. For example, if you are playing a 6-player game with 3-minute turns, it is sometimes hard to run the map within 3 minutes (depending on the size of the map and the number of players). So after each kill, the time is automatically extended for another 3 minutes. This is why you can actually have an 6-player rt game with a reasonable chance of running the map without running out of time.
2. Game is automatically deleted if it doesn't start within 3 hours (except those games that are automatically created by the system)
Other Items
1. For 1v1 12D map...each player has 4 towers to start not 6...too much of a first-person advantage....I think classic evolved was a start deploy of 6 as well.
2. For fixed force...need a minimum of 2 to attack instead of 1.
and yes of course the no-points option....but since we can go awol for the same effect, let's focus on other things first? also, let's improve the graphics too...it seems to me the troops containers are a bit blurry...or maybe I need bifocals. my 2 cents
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