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Master of Maps: Conquer the World! doubles

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airwick

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9T5Pema.png


Genghis Khan, Alexander the Great, Tamerlane, Atilla the Hun, Cyrus the Great, Julius Caesar, Hannibal, Adolf Hitler and Napoleon Bonaparte all tried it... and failed!

It looks like it needs two to take over the world instead of one. Is your team up for the task? Can you conquer the whole world and rule? If you think so we put your names to the test!

How will this work?

- The grand game will be played on the Classic Evolved map.

- Your team will get three territories at the start of the game.

- Territories will be assigned randomly.

- Each round your team can send in their moving orders to airwick.

-You will get a message that the next round is up. You have 48 hours to send in your moving orders. Instructions on the rounds can be found in the third post.

- The number of moving orders depends on the territories your team holds:

1 – 2 territories = 1 moving order
3 – 5 territories = 2 moving orders
6 – 9 territories = 3 moving orders
10 – 14 territories = 4 moving orders
15 – 20 territories = 5 moving orders
21 – 27 territories = 6 moving orders
28 and more = 7 moving orders

- Unused moving orders cannot be used in the next round.

- If your team holds a command you are allowed to do more moving orders based on the command bonus. The command bonus will be added up to your total territories. If you hold Australia you get two more territories in total. Not two extra moves!

- Multiple attacks can be ordered out of one territory.

- Territories that are attacked by multiple teams end up in 2v2v2 and so on games.

- Defenders of the territory set up the game and are allowed to use the settings they desire, except for the choosing of the map.

- If a territory is neutral and more then 1 teams attacks it the game will be played on the map listed below with the settings one path escalite.

- If only 1 team attacks a neutral territory the territory is taken by that team without a battle.

- Attackers have 30 days to conquer the territory. If the territory is not conquered the defender wins and holds the territory. The ongoing game will go the defenders and attackers go AWOL.

- If there are more then 2 teams involved and the game goes on after 30 days with the defenders defeated in the game the territory is not conquered. The defenders keep their territory, but in this situation the other teams can finish the game to fight for the points.

- Diplomacy is forbidden in the grand game and in the individual games. So no treaties and diplo messages! For breaking this rule we use the rule of the 3 strikes and your team is out.

- The maps we use will assigned as follows: battle in Africa is map Conflict: Africa!, battle in Australia is map Australia and so on... List can be found below the map in de second post.

- Buy-in is 50 points per player, prize is winner takes all.

Prize is:

1500 points for the winning team

(750 per team member)

And a fancy MoM ribbon:
ynYxfgJ.png


Commanders and Strategists only.

This game is heavily inspired by Game of Games and the Metagame . Badorties and masterjskye, thanks for the inspiration.


 
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airwick

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Grand Game Map

CEtLlcJ.png


Klondike, Nunavut, Greenland, St. Lawrence, Caribbean, : North America
Pacifica, Great Plains, Eastern Seaboard: USA
Mexico, Sunbelt: Mexican-American War
Colombia, Peru, Amazones, Parana, Bolivia, Argentina: South America
British Isles: British Isles
Iceland, Scandinavia, Central Europe: Europe Massive
European Russia, Eastern Europe : Cold War Europe
France, Iberia, Italy: Rivals of Rome
Balkans: Balkan Peninsula
Maghreb, Nile, Zaïre, The Horn, Madagascar, Cape of Good Hope: Conflict Africa
Yamalia, Sakha, Chukotka, The Stans: NUKES
Middle East, Arabia: Middle East
India, China, Mongolia, Indochina: Far East Asia
Manchuria, Japan: Sea of Japan
Borneo, East Indies, New Zealand: Philippines
Outback, Eastern Australia: Australia
Marie Byrd Land, Queen Maud Land, Wilkes Land: Mars

 
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airwick

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Winners

After more then 3 years the world is conquered by:

:star:PITMAN212:star:
&
:star:sensadrome
:star:


CONGRATULATIONS!!!
 
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airwick

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History

Round 1:
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Round 2:
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Round 3:
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Round 4:
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Round 5:
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Round 6:
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Round 7:
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Round 8:
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Round 9:
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Round 10:
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Round 11:
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Round 12:
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Round 13:
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Round 14:
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Round 15:
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Round 16:
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Round 17:
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Round 18:
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Round 19:
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Round 20:
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Round 21
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Round 22
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Round 23
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Round 24
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Round 25
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Round 26
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Round 27
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Round 28
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Round 29
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Round 30
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Round 31
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Round 32
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Round 33
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Round 34
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Round 35
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Bluebonnet

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A couple of questions.
1. I assume we send move order directly to master within 48 hours. I am kind of OCD at times, Master, can you send a confirmation you have received the orders and have no questions? It would greatly reduce my stress.

2. The defending team will then get notified of who is attacking them. Since 2 of my terts may be able to be attacked by up to 3 other teams at this moment, we may want different settings depending on if it is a 4, 6, or 8 person doubles match. How long do we have to decide the settings before sending out invites? While we can proactively plan, I just like clarification on the groundrules since there is a time limit of 30 days to finish the games in each round.

Thanks
 

airwick

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A couple of questions.
1. I assume we send move order directly to master within 48 hours. I am kind of OCD at times, Master, can you send a confirmation you have received the orders and have no questions? It would greatly reduce my stress.

2. The defending team will then get notified of who is attacking them. Since 2 of my terts may be able to be attacked by up to 3 other teams at this moment, we may want different settings depending on if it is a 4, 6, or 8 person doubles match. How long do we have to decide the settings before sending out invites? While we can proactively plan, I just like clarification on the groundrules since there is a time limit of 30 days to finish the games in each round.

Thanks


1. Would be great if Master can do that.


2. When the 48 hours are over Master will send me the moving orders and I will post them in this thread on the first page. After I have done that you have another 48 hours to set up the games. After this 48 hours the 30 days will start.


I will update the rules etc. later today with more detailed information on how the rounds will work.
 

airwick

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Rules etc are updated. Please check the first page of this thread!


If you have questions, please post them here and not in private messages. Thank you!
 
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sensadrome

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OK, I got a question - if one territory attacks another and that one in turn attacks the original, what happens ? Are there 2 games to play ?
 

Bluebonnet

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Another question.

"- Attackers have 30 days to conquer the territory. If the territory is not conquered the defender wins and holds the territory. The ongoing game will go the defenders and attackers go AWOL."

What if there are 3 teams in the game. The defenders are taken out before 30 days expire, but the other 2 attacking teams have not achieved victory. Is the game still a draw and the defenders retain the territory? And let the other 2 teams still battle for the points.....
 

airwick

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OK, I got a question - if one territory attacks another and that one in turn attacks the original, what happens ? Are there 2 games to play ?


Yes, then there will be 2 games.

Another question.

"- Attackers have 30 days to conquer the territory. If the territory is not conquered the defender wins and holds the territory. The ongoing game will go the defenders and attackers go AWOL."

What if there are 3 teams in the game. The defenders are taken out before 30 days expire, but the other 2 attacking teams have not achieved victory. Is the game still a draw and the defenders retain the territory? And let the other 2 teams still battle for the points.....


Hmmm.... interesting point. Although the defenders are out of the game the territory is not conquered within 30 days. Therefore the defender retains the territory. I think in this situation it is fair that the other teams battle for the points.


Also another point: You can do more then one moving order from the same territory.
 

ndrm31

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I just send our moving orders to masterjskye, is tht ok?
 

airwick

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Sending in moving orders for the first round is closed!
 

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if 3 or 4 team are fighting for a neutral spot and there is no winner at the end of 30 days the neutral would retain control of the spot?
 

airwick

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if 3 or 4 team are fighting for a neutral spot and there is no winner at the end of 30 days the neutral would retain control of the spot?



Yes!
 

BadElmer

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If a bold team fails to set up a game within the 24 hours, is that a loss for them?
 

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airwick

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If a bold team fails to set up a game within the 24 hours, is that a loss for them?


It is indeed within 48 hours. All teams will get a message today to set up the games. Let's see if how it runs before I decide how to act if a team doesn't set up the game.


I also got a message from gravity and TheGeneral. There was a failure in their communication and they asked me if they could order their moves for this round. I decided that it's okay. This means the game for Bolivia will be a game between 3 teams.
 
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