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[map] Nukes! Strategies and bugs

Incandenza

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So in 1v1 games there would be whole sections of the maps that I can't see...because I don't border that particular region. In team games I assume we'll also be able to see the border regions of our teammates. The whole thing makes me think of minesweeper...but I withhold judgement until I see it.

Thanks for the explanation.

It's a great game setting, but it certainly takes some getting used to. But as awesome as it is on normal maps, it'll bring a whole new flavor to Nukes and 12 Domains.
 

aweb504

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Question... if there are two players, and each controls one country but doesnt have troops in the other, how does the game progress?
 

KungFuDuet

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They have to bombard each other through their spies, build up their nuclear missiles, and lay waste to the other country
 

Cardinalsrule

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question - I'm experiencing something that I don't think should be happening. In order to take the top of the missile, all you need is the rest of it, and the pres/premiere and the target acq., right? 'cause I'm there, but it won't let me go to the top. what am I missing?


Edit: never mind, I figured it out. It makes you wait until your next turn. forgot that.
 
Last edited:

mark

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question - I'm experiencing something that I don't think should be happening. In order to take the top of the missile, all you need is the rest of it, and the pres/premiere and the target acq., right? 'cause I'm there, but it won't let me go to the top. what am I missing?

What game are you talking about? Quick scan of your NUKES! games doesn't show you in the situation you describe.

By the 'top' do you mean the region beside 'warhead armed'? That is the top of the missile. You don't actually need to hold anything else to take the missile. But holding the missile without anything else isn't useful.
 

KungFuDuet

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I think he means the launch button
 

Cardinalsrule

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yeah, the launch button. I was futiley (sp) trying to attack it, lol.
 

Cardinalsrule

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and the game is already over, Mark. On my next turn it gave me the missile.
 

Cardinalsrule

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and we'll see if the changes in the map make any differences. I think I have a potential stalemate game brewing with my bud theGeneral. Both of us in one country, flat rate.
 

mark

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and we'll see if the changes in the map make any differences. I think I have a potential stalemate game brewing with my bud theGeneral. Both of us in one country, flat rate.

I saw that one and I don't think it is a stalemate. Depends on spies now....but I think one of you actually has an advantage at the moment.

BTW, first time I played NUKES! I tried to attack the launch button as well. So don't feel bad....it isn't exactly intuitive.
 

JohnBoyd

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Real-time 2 Player Escalate No Reinforce Nukes: https://www.majorcommand.com/games/286527/
This stalemate lasted for almost 76 rounds.

aaaQwxA.jpg
 

AuraCraft

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Me and Brian would like to suggest the word "President" be changed to "Rothschild" :D
If the KGB would eliminate the USA puppet president, it wouldn't make much of a difference so the map is basically rigged to favor whoever conquers all of USA
 

Cardinalsrule

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please explain how you think the map is rigged to favor the USA side
 

AuraCraft

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well the USA president is just a puppet of the nwo, deepstate, scret societies or whatever you wanna call it
eliminate the president, np
if anything it makes the nwo stronger

the same does not apply to the USSR (or not to the same extent)
 

The-Swede

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I will argue on this man's behalf. The region connected to the target and president on USA side are both connected to Atomic Research Centers while the USSR is connected to a Silo and a Bunker. This is why they lost the cold war. Accurate map is accurate.
 

Cardinalsrule

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Oh, so you guys are just goofin'. I see.
 

The-Swede

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I'm new to this map but in the few games i played on it i understand that in a situation where one side owns USA, and one USSR and they have enough deploys to deny each other what they need to activate the nuke each turn that it then gives more options for getting deploys on your next turn. Let's take a random scenario. You own USA. You reinforced your largest stack to your region connecting to the president. Does your enemy put his largest stack on his spy, incase you go for the president? What if you take that large stack and go to the research center, he didn't put enough men into his Military Intel region and now can't take it from you. He also has to split his deploys up into more regions if he wants to retake any more research centers.

I don't understand the map too well, just a brief synapsis of it from a handfull of games i played. But that is my opinion, as hard as it is for me to explain, which is why i didn't really try to on my previous post,
 

Cardinalsrule

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The research centers, while they give you additional deploy, aren't critical to winning the game once you have a 1v1 with each on one map. The president/premier and the 2 bombard points on each map then become most critical. You have to decide based on the scenario where to reinforce, you can't let your opponent hold both the two required regions (president/premier and target) once they've taken the missile.

If you want to play some 1v1 games, I'll be glad to have a running chat about strategies with you, we can end them or let them awol if the points are an issue.

One thing I firmly believe about this map is that it HAS to be escalate settings, anything else and stalemates are going to be a common problem.

Message me or start a game and invite me if that appeals to you.
 
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