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- Jun 20, 2014
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Diplomatic Agreements in the New Engine.
Hi All!
In the not too distant future, we will be creating the code for Diplomatic Agreement in the new game engine. Last night Marcos and I were outlining the rule, and we decided to get some players input to the decision making.
In the new engine, players will have the choice of creating a game with one of the following 3 options:
1) No Diplomatic Agreements
2) Non Breakable Diplomatic Agreements
3) Breakable Diplomatic Agreements
The first 2 are straightforward and will be a new feature in the new engine.
The 3rd one, "Breakable Diplomatic Agreements", is what we currently have, and it will be polished up a bit.
So the question to the community is:
What should be the punishment for breaking a diplomatic truce?
Some ideas we had were:
If a player breaks a truce,
1) then that would automatically void all other agreements they have with any other players in that game.
2) then they will forfeit getting a card at the end of their turn.
3) then they will lose a certain percentage of troops from the attacking country.
4) then they can only attack that one country and then their turn ends.
And some other ideas...
But we would like to hear your suggestions!
Let us know below!
Thanks!