• Scoreboard and Points Live. Read about it HERE

    current issues

    1 - NEW PLAYERS - Players who created an account on or after May 16 2024 are not able to login to the forum
    2 - AWOL - We do not have an AWOL button under the ACTIVE tab yet. Please check each game to see if you are AWOL.

    Thanks.

  • Welcome to Major Command's RISK Game forum.

    If you are a registered player, please log in:

    LOG IN

    If you are new to Major Command and would like to
    play our RISK game online. Then please sign up here:

    SIGN UP

Defeated opponent per game ratio.

Badorties

Boss General (Retired on a Desert Island)
O.G.
Awesome Player
Gentlemen of Leisure
AADOMM
M.C. Play Testers
The Embassy
The Wiki Bar
Joined
Jul 25, 2009
Messages
6,398
So the defeated opponent per game ratio is an interesting metric. I am wondering if it is a worthy standin for "overall skill" vs the variable point score.

For the record, I am 1.28. AAFits is 1.14. KungFu is 1.57 Robineete is 1.96.

It is a stat you can't inflate by playing 1v1 games, which is why Fitz's isn't higher.

So what do you think of this stat? Is it possible to game/cheat? does it reflect skill, or does it skew towards certain settings?
 

Cardinalsrule

Administrator
Staff member
CentCom
Awesome Player
Whiner & CryBaby
Fixed Force Club
AADOMM
Assassins Guild
Enemies of Diplomacy
Generals
Knights of MC Realm
M.C. Clan Council
M.C. Play Testers
The Borg
The Embassy
T.O's.
Kickstarter
Joined
Jan 2, 2011
Messages
4,787
I think its an interesting stat, don't see how you could 'game/cheat' it, because in order to increase your ratio, you need to play and WIN games with higher numbers of players. For example, I avoid 1v1 games like the plague, because I always seem to start 2nd and inevitably have a dicerape on round 2, and then I'm screwed. For that reason, because I play most games with higher #s of players, my ratio is a respectable 1.42. So, its an interesting metric, and when used with others, such as overall score, can be an indicator of skill. By itself, though, it can be misleading, as you can see by the fact that Fitz's score isn't very high, and he's obviously a good player.

Interestingly, Tutor965, who has a thread about his recent success, is currently at 1.03.
 

corcovado

Active member
Awesome Player
Joined
Apr 1, 2011
Messages
29
I think it is a good stat, the only way i see to "cheat it" would be to play a lot of quads and trips games, if you win your fair share you will average between 1.5 and 2.0 opponents per game instead of 1.0.
 

ORBOTRON

Moderator
O.G.
Awesome Player
Joined
Sep 23, 2010
Messages
2,476
I think it's a cool metric. Like Card said, it favors large games, which are inherently more difficult to abuse. I think it would make a great ingredient in formulating an overall skill score.
 

Rover

Member
Awesome Player
Joined
Nov 16, 2010
Messages
13
I also think it's an interesting metric.

Check out bean who has a 2.44 ratio (although she has played fewer games than most other people). Anyone know anyone higher?
 
Last edited:

Badorties

Boss General (Retired on a Desert Island)
O.G.
Awesome Player
Gentlemen of Leisure
AADOMM
M.C. Play Testers
The Embassy
The Wiki Bar
Joined
Jul 25, 2009
Messages
6,398

Cardinalsrule

Administrator
Staff member
CentCom
Awesome Player
Whiner & CryBaby
Fixed Force Club
AADOMM
Assassins Guild
Enemies of Diplomacy
Generals
Knights of MC Realm
M.C. Clan Council
M.C. Play Testers
The Borg
The Embassy
T.O's.
Kickstarter
Joined
Jan 2, 2011
Messages
4,787
so, to follow up on what Orbo said, in order to formulate an 'overall skill' score, you could use total score, defeated opponents per game, and what else?
should consecutive wins be considered?
 

ORBOTRON

Moderator
O.G.
Awesome Player
Joined
Sep 23, 2010
Messages
2,476
While eating dinner tonight, I couldn't stop thinking about this. I think a great way of judging overall score would be to measure a players OD/Game in each of a bunch of settings, then either simply average those numbers, or possibly use a weighted average.
This would go a long way towards curbing farming, encouraging game variation, and rewarding well rounded players.
An example of how it could work:

Make a category for every player setting 1v1, 3, 4, 5 etc. up to 12. Keep track of their average in each category and average them.
This means a player has to get a good average in every category to acheive a good overall score, avoiding a setting results in a 0, and zeros are very bad for an average.

The only possible problem I see with this is a newcomer with beginners luck coming in and winning one of each setting. Even this is short lived though, as they will be forced to play more games or be removed from the scoreboard. I would recomend shortening the inactive rule to like 2 weeks though, to prevent high score sitting like this.
 

ORBOTRON

Moderator
O.G.
Awesome Player
Joined
Sep 23, 2010
Messages
2,476
I think this would force cheaters to cheat over a wider range of games also, which would make them easier to spot. Let the multis play 1v1 and attempt to point dump till the cows come home, it will do absolutely nothing for their score.

The more I think about this the more I like it.
 

mapguy

Well-known member
Awesome Player
Joined
Sep 27, 2010
Messages
717
So the defeated opponent per game ratio is an interesting metric. I am wondering if it is a worthy standin for "overall skill" vs the variable point score.

For the record, I am 1.28. AAFits is 1.14. KungFu is 1.57 Robineete is 1.96.

It is a stat you can't inflate by playing 1v1 games, which is why Fitz's isn't higher.

So what do you think of this stat? Is it possible to game/cheat? does it reflect skill, or does it skew towards certain settings?
DOG can indeed be gamed very easily, Just play a bunch of 8-man, and 12-man, quads.
 
Last edited:

Cardinalsrule

Administrator
Staff member
CentCom
Awesome Player
Whiner & CryBaby
Fixed Force Club
AADOMM
Assassins Guild
Enemies of Diplomacy
Generals
Knights of MC Realm
M.C. Clan Council
M.C. Play Testers
The Borg
The Embassy
T.O's.
Kickstarter
Joined
Jan 2, 2011
Messages
4,787
don't think that would help much. An 8-man quad would only get you 4. You'd have to win a very high percentage to make that work.....
 

mapguy

Well-known member
Awesome Player
Joined
Sep 27, 2010
Messages
717
don't think that would help much. An 8-man quad would only get you 4. You'd have to win a very high percentage to make that work.....
You do not get it card. If you played say 100 games, you could expect to win at least 50 of them. That is DOG of 2.0. you can further raise your score if you play anything but 1v1s.
 

Badorties

Boss General (Retired on a Desert Island)
O.G.
Awesome Player
Gentlemen of Leisure
AADOMM
M.C. Play Testers
The Embassy
The Wiki Bar
Joined
Jul 25, 2009
Messages
6,398
You do not get it card. If you played say 100 games, you could expect to win at least 50 of them. That is DOG of 2.0. you can further raise your score if you play anything but 1v1s.

Um... if you play 100 10-man games, you are expected to win only 10% of them, not 50%. Winning 1 of 10 would not raise the DOG. so you need to be better than average to raise it.
 

mapguy

Well-known member
Awesome Player
Joined
Sep 27, 2010
Messages
717
Um... if you play 100 10-man games, you are expected to win only 10% of them, not 50%. Winning 1 of 10 would not raise the DOG. so you need to be better than average to raise it.
No, we were talking about 8-man quads.
 

Badorties

Boss General (Retired on a Desert Island)
O.G.
Awesome Player
Gentlemen of Leisure
AADOMM
M.C. Play Testers
The Embassy
The Wiki Bar
Joined
Jul 25, 2009
Messages
6,398

ORBOTRON

Moderator
O.G.
Awesome Player
Joined
Sep 23, 2010
Messages
2,476
I really think the key to this, or any other stat, is to seperate it by setting. If you isolate the DOG of quads games, and simply average it with the DOG of other settings, it totally eliminates the possibility of someone gaming the system with one setting.
For example in Maps example, say they get a DOG of 4 in quads, that's great, but if they play no other setting, that 4 gets averaged out by zeros in 4 or however many other settings we include. Say we only include Singles, Doubles, Triples and Quads. If they only play quads, that 4 turns into a 1.
 

mapguy

Well-known member
Awesome Player
Joined
Sep 27, 2010
Messages
717
Also, if you were to calculate the dog for any team games as follows, the math is brought back into line with the single games -
Instead of giving a member of a team the total amount of defeated opponents, only award them their share of the win.
So for example in a 8-man quads. the members of the winning team split the bounty evenly and each receive only 1 dog. lol.
 

Cardinalsrule

Administrator
Staff member
CentCom
Awesome Player
Whiner & CryBaby
Fixed Force Club
AADOMM
Assassins Guild
Enemies of Diplomacy
Generals
Knights of MC Realm
M.C. Clan Council
M.C. Play Testers
The Borg
The Embassy
T.O's.
Kickstarter
Joined
Jan 2, 2011
Messages
4,787
Orbo's idea would work, but is a pretty complicated formula to set up. For example, is quads settings going to count equally with singles? I don't think it should. Very few people play enough quads games so that they could be compared equally with singles/doubles games. I think you'd have to figure out a weighted average by games played of each type..... and also figure out a fair way to 'penalize' people who only play games of one type. It would probably have to involve a penalty for too high a percentage of only one type compared to the other three.

in short, to make it work, you've got to develop a very complicated paradigm. Who's your resident PhD in statistics?
 
Top