- Joined
- May 27, 2019
- Messages
- 140
This thread continues from a few posts in the "Sticky: What do you want to see in a map?" thread.
One of the reasons behind me suggesting a new map was about addressing the feeling I had as a newcomer to the site. Starting out, I felt it was a bit intimidating to see all the higher-ranked players filling up all the non-CE maps. When I first got here, I "exclusively" played CE because although I wanted to try new maps and play high-ranked players, I thought if I jumped into a "new" map against good players who were also particularly experienced at THOSE maps which had intricacies I didn't know about, it seemed like a lesson in certain failure. The issue, however, is that top players seemed to rarely ever join the 4p CE games I was left to, so that eliminated any chance I had to play them. I don't know if a large "neutral" map would've enticed me to join a bunch of crowns, but I think I would've been more likely to try. As it is, there are still a large number of maps I haven't tried yet. I guess part of me wants to know what I'm doing before I do.
So the idea behind this, isn't to try to eliminate the aspect of chance as much as possible (in that case, I can go play chess), but to try to reduce the game as much as possible, to decisions made based on the drop, the dice, and other people's play, and with as little consideration to geography as possible. Hence, someone with a good sense of Risk, but with little experience (imagine someone migrating from another site), can still play an effective game against a good player here on their first try. Some of you may not remember, but the first time playing on a new map is a bit intimidating. I lost an early game of 10p EM because I didn't notice a slight geographical quirk in Turkey (I would've chain killed everyone if not for this mistake, instead I gave the game away to a player after me). As it is, I think the reason why I like EM is because it is basically an open map, where a strong army on any part of the board can basically reach anywhere else without being blocked in anywhere. It means everyone is vulnerable all the time, so it keeps everyone on their toes. A large geographically neutral map would be the epitome of this. It would be the ultimate battle of strength vs strength. That said, I'm willing to concede that I don't know if anyone would enjoy playing it or not - maybe having nooks and crannies is more fun. But that's why this is a concept proposal.
I'll add to this in a few more posts.
One of the reasons behind me suggesting a new map was about addressing the feeling I had as a newcomer to the site. Starting out, I felt it was a bit intimidating to see all the higher-ranked players filling up all the non-CE maps. When I first got here, I "exclusively" played CE because although I wanted to try new maps and play high-ranked players, I thought if I jumped into a "new" map against good players who were also particularly experienced at THOSE maps which had intricacies I didn't know about, it seemed like a lesson in certain failure. The issue, however, is that top players seemed to rarely ever join the 4p CE games I was left to, so that eliminated any chance I had to play them. I don't know if a large "neutral" map would've enticed me to join a bunch of crowns, but I think I would've been more likely to try. As it is, there are still a large number of maps I haven't tried yet. I guess part of me wants to know what I'm doing before I do.
So the idea behind this, isn't to try to eliminate the aspect of chance as much as possible (in that case, I can go play chess), but to try to reduce the game as much as possible, to decisions made based on the drop, the dice, and other people's play, and with as little consideration to geography as possible. Hence, someone with a good sense of Risk, but with little experience (imagine someone migrating from another site), can still play an effective game against a good player here on their first try. Some of you may not remember, but the first time playing on a new map is a bit intimidating. I lost an early game of 10p EM because I didn't notice a slight geographical quirk in Turkey (I would've chain killed everyone if not for this mistake, instead I gave the game away to a player after me). As it is, I think the reason why I like EM is because it is basically an open map, where a strong army on any part of the board can basically reach anywhere else without being blocked in anywhere. It means everyone is vulnerable all the time, so it keeps everyone on their toes. A large geographically neutral map would be the epitome of this. It would be the ultimate battle of strength vs strength. That said, I'm willing to concede that I don't know if anyone would enjoy playing it or not - maybe having nooks and crannies is more fun. But that's why this is a concept proposal.
I'll add to this in a few more posts.