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4 towers not 6 towers in 12D 1v1

periwinkle

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Hello everyone! In the old flash engine for 1v1 on 12D map each player had 4 towers and there were 3 neutral towers. Now currently in beta, each player has 6 towers and no neutral towers. Can we change that back? It is too much of a 1st turn advantage. Bluebonnet and I just played 5 games and all 5 games the winner had the 1st turn.

https://www.majorcommand.com/beta/29465

https://www.majorcommand.com/beta/29466

https://www.majorcommand.com/beta/29467

https://www.majorcommand.com/beta/29468

https://www.majorcommand.com/beta/29469
 

NewSheriffInTown

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(2 x 4) + 3 = 11

Nevertheless, point taken, and noted.

Your old math teacher would be proud. ;)
 

periwinkle

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Bahahaha....you are correct! It's a wonder my students don't get thrown out of engineering! Lol

If you want the original drops of all the maps...Bluebonnet created a spreadsheet years ago...I have a copy of it. Lemme know and ill send it....also 1v1 classic evolved should have a deploy of 6 not 7 :)

And of course the fixed force dice too (which you already know about) looking forward to the new upgrades!
 

SgtPatton

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Hello everyone! In the old flash engine for 1v1 on 12D map each player had 4 towers and there were 3 neutral towers. Now currently in beta, each player has 6 towers and no neutral towers. Can we change that back? It is too much of a 1st turn advantage. Bluebonnet and I just played 5 games and all 5 games the winner had the 1st turn.

agreed, thanks periwinkle
 
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