• Welcome to Major Command's RISK Game forum.

    If you are a registered player, please log in:

    LOG IN

    If you are new to Major Command and would like to
    play our RISK game online. Then please sign up here:

    SIGN UP

4 towers not 6 towers in 12D 1v1

periwinkle

Well-known member
Moderator
Awesome Player
Whiner & CryBaby
Fixed Force Club
Enemies of Diplomacy
Generals
Knights of MC Realm
The Borg
The Canadian Club
The Embassy
The Wiki Bar
T.O's.
M.C. Youtubers
Kickstarter
Joined
Jan 1, 2019
Messages
606
Hello everyone! In the old flash engine for 1v1 on 12D map each player had 4 towers and there were 3 neutral towers. Now currently in beta, each player has 6 towers and no neutral towers. Can we change that back? It is too much of a 1st turn advantage. Bluebonnet and I just played 5 games and all 5 games the winner had the 1st turn.

https://www.majorcommand.com/beta/29465

https://www.majorcommand.com/beta/29466

https://www.majorcommand.com/beta/29467

https://www.majorcommand.com/beta/29468

https://www.majorcommand.com/beta/29469
 

NewSheriffInTown

Make My Day...
CentCom
Awesome Player
M.C. Play Testers
The Wiki Bar
M.C. Youtubers
Joined
Jun 20, 2014
Messages
3,488
(2 x 4) + 3 = 11

Nevertheless, point taken, and noted.

Your old math teacher would be proud. ;)
 

periwinkle

Well-known member
Moderator
Awesome Player
Whiner & CryBaby
Fixed Force Club
Enemies of Diplomacy
Generals
Knights of MC Realm
The Borg
The Canadian Club
The Embassy
The Wiki Bar
T.O's.
M.C. Youtubers
Kickstarter
Thread starter
Joined
Jan 1, 2019
Messages
606
Bahahaha....you are correct! It's a wonder my students don't get thrown out of engineering! Lol

If you want the original drops of all the maps...Bluebonnet created a spreadsheet years ago...I have a copy of it. Lemme know and ill send it....also 1v1 classic evolved should have a deploy of 6 not 7 :)

And of course the fixed force dice too (which you already know about) looking forward to the new upgrades!
 

SgtPatton

Well-known member
Awesome Player
Fixed Force Club
The Canadian Club
Kickstarter
Joined
Jul 14, 2016
Messages
170
Hello everyone! In the old flash engine for 1v1 on 12D map each player had 4 towers and there were 3 neutral towers. Now currently in beta, each player has 6 towers and no neutral towers. Can we change that back? It is too much of a 1st turn advantage. Bluebonnet and I just played 5 games and all 5 games the winner had the 1st turn.

agreed, thanks periwinkle
 
Top