micky
Well-known member
Awesome Player
Fixed Force Club
Enemies of Diplomacy
M.C. Play Testers
The Canadian Club
T.O's.
Young Guns
- Joined
- Jan 17, 2017
- Messages
- 544
In one of the games I joined it says 4/2 players ?
1 - NEW PLAYERS - Players who created an account on or after Oct 15 2023 are not able to log into the forum
2 - AWOL - We do not have an AWOL button under the ACTIVE tab yet. Please check each game to see if you are AWOL.
3 - STUCK GAMES - Some games will not load properly. If you encounter this, please post stuck games
HERE
Thanks.
https://www.majorcommand.com/beta/918
Team assassin doesn't function as normal. Upon elimination of one target, game should be over. One target is eliminated, yet game continues.
UPDATE
Meanwhile, there are obviously some important issues to deal with. Namely the "freezing" and need to reload the page when the action button stops working. So we will prioritize that. Everything else will be added to our longer to-do list.
Here is an example of one game play bug... we are having the 0 troops bug in this game: https://www.majorcommand.com/beta/2116
Mostik shows no # of troops on it and neither of us can attack, when we start our turns, we can deploy but no option pops up to attack when clicking our troops.
Did you try the normal way of resolving the zero troop bug, which is to deploy directly onto the zero troop tert?
TypeError: Cannot read property 'player' of undefined
at main.bfd01c6d86c1f9916caf.js:1
at Array.filter (<anonymous>)
at t.getAttackableRegions (main.bfd01c6d86c1f9916caf.js:1)
at e._next (main.bfd01c6d86c1f9916caf.js:1)
at e.__tryOrUnsub (main.bfd01c6d86c1f9916caf.js:1)
at e.next (main.bfd01c6d86c1f9916caf.js:1)
at e._next (main.bfd01c6d86c1f9916caf.js:1)
at e.next (main.bfd01c6d86c1f9916caf.js:1)
at e._next (main.bfd01c6d86c1f9916caf.js:1)
at e.next (main.bfd01c6d86c1f9916caf.js:1)
at e._next (main.bfd01c6d86c1f9916caf.js:1)
at e.next (main.bfd01c6d86c1f9916caf.js:1)
at e.notifyNext (main.bfd01c6d86c1f9916caf.js:1)
at e._next (main.bfd01c6d86c1f9916caf.js:1)
at e.next (main.bfd01c6d86c1f9916caf.js:1)
at e._next (main.bfd01c6d86c1f9916caf.js:1)
at e.next (main.bfd01c6d86c1f9916caf.js:1)
at e._next (main.bfd01c6d86c1f9916caf.js:1)
at e.next (main.bfd01c6d86c1f9916caf.js:1)
at a.<anonymous> (main.bfd01c6d86c1f9916caf.js:1)
at a.r (scripts.dbc7111223c87fac9121.js:1)
at a.fireSynteticInOutEvents (scripts.dbc7111223c87fac9121.js:1)
at a._fireOverOutEvents (scripts.dbc7111223c87fac9121.js:1)
at a.__onMouseMove (scripts.dbc7111223c87fac9121.js:1)
at a._onMouseMove (scripts.dbc7111223c87fac9121.js:1)
at HTMLCanvasElement.r (main.bfd01c6d86c1f9916caf.js:1)
at e.invokeTask (polyfills.a90bbc8819e5a70d9c13.js:1)
at Object.onInvokeTask (main.bfd01c6d86c1f9916caf.js:1)
at e.invokeTask (polyfills.a90bbc8819e5a70d9c13.js:1)
at t.runTask (polyfills.a90bbc8819e5a70d9c13.js:1)
at t.invokeTask [as invoke] (polyfills.a90bbc8819e5a70d9c13.js:1)
at k (polyfills.a90bbc8819e5a70d9c13.js:1)
at HTMLCanvasElement.m (polyfills.a90bbc8819e5a70d9c13.js:1)
(anonymous) @ main.bfd01c6d86c1f9916caf.js:1
4sentry.io/api/1432814/store/?sentry_key=f4cff141e7bd4ff6a935a62056d262cb&sentry_version=7:1 Failed to load resource: the server responded with a status of 429 (Too Many Requests)
DevTools failed to load SourceMap: Could not parse content for https://game.majorcommand.com/iframeResizer.contentWindow.map: Unexpected token < in JSON at position 0
DevTools failed to load SourceMap: Could not load content for https://www.majorcommand.com/include/js/iframeResizer.map: HTTP error: status code 404, net::ERR_HTTP_RESPONSE_CODE_FAILURE
Just got a kind of zero-troop-bug. The tert conquered did turn into my color but the troop container said 0 troop.
Tried to reload. Got a page with no content but the Intel/Chatter/Record/Brief flags.
Reloaded several times. At last the map again loaded, and I got the dialogue pop up to choose how many troops to forward (like normal) and I could continue my turn.
https://www.majorcommand.com/beta/1073
Firefox/MacOs